[SUGGESTION] Making the Battles More Immersive

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

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Praeva
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sat Feb 15, 2020 9:32 am

[SUGGESTION] Making the Battles More Immersive

Post by Praeva »

Hello!

I have a suggestion! Jumping straight to the point, right after the ranged units or skirmishers have retreated to the rear of the melee and/or cavalry units, I suggest for all the melee and/or cavalry units to advance together at the same time rather than marching at the opposing units across them one by one. Once both your army's melee and/or cavalry units and the opposing army's melee and/or cavalry units have clashed and engaged in combat with their own respective fighting animations (yes, the fighting animations will play throughout the whole battle just like in Field of Glory 2 until the combat result decides that one side should lose), that's the moment when the game camera will zoom in to every pair of units locked in combat and let the dice rolling process start from there. Once the combat result has been released for a pair of units that was previously fighting, the camera will then proceed to the next pair locked in combat (from left to right) followed by a new dice roll.

Personally, I don't own Field of Glory 2 and do understand the reason behind the export and import battles feature in Field of Glory Empires knowing that Field of Glory 2's players had always longed for a time when the game would have an intricate campaign. Therefore, the release of Field of Glory Empires must've been like a dream come true for the already existing Field of Glory 2's player base.

For those players who are new to Field of Glory (not owning Field of Glory 2) and choose to not have to go through the process of exporting their battles however, this suggestion I believe would make the battles a lot more immersive without having to alter the current dice roll mechanics. As a result, players who don't own Field of Glory 2 won't feel as if they're missing much.

I really do hope you developers would consider adding these changes into the game as I'm sure this will make the game's battles more immersive and captivating to the players' eyes. :D

Thanks for your time!

P.S.: The reason why I'm not suggesting something too radical such as integrating the whole Field of Glory 2's battle mechanics into Field of Glory Empires is because it wouldn't be fair to Byzantine Games for the efforts that they have exerted into making their excellent Field of Glory 2 game.
Last edited by Praeva on Sun Feb 16, 2020 11:45 am, edited 10 times in total.
Praeva
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sat Feb 15, 2020 9:32 am

Re: [SUGGESTION] Making the Battles More Immersive

Post by Praeva »

As for flanking, the maneuver should be carried out after the main fighting at the center has already been concluded, exactly how the current mechanics work.
Pocus
Ageod
Ageod
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Joined: Tue Oct 02, 2012 3:05 pm

Re: [SUGGESTION] Making the Battles More Immersive

Post by Pocus »

Thanks for your suggestion, but don't hold your breath on it, as the team is rather small and these kind of improvements are very time consuming. We will anyway debate what can be done for the next game, perhaps your suggestion will make it at this point!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Praeva
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sat Feb 15, 2020 9:32 am

Re: [SUGGESTION] Making the Battles More Immersive

Post by Praeva »

Pocus wrote: Tue Feb 18, 2020 8:44 am Thanks for your suggestion, but don't hold your breath on it, as the team is rather small and these kind of improvements are very time consuming. We will anyway debate what can be done for the next game, perhaps your suggestion will make it at this point!
Thank you! I appreciate your reply either way! As long as you're able to understand the point that I was trying to convey in my post, then it's enough for me. Good luck on your work! :D
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