
New units included:
7TPJW tank
7TP tank
9TP tank
7TP EARLY tank
TKS tankette
TK3 tankette
Polish Infantry
Polish AT rifle
Polish maxim mg
Polish mortar
Polish sniper
Pz35t tank
Polish Scout
wz.36 At gun
R35 tank
6RAD Armoured Car
URSUSA truck
WZ34 Armoured Car
Polish 10th Motorised infantry
Polish 75mm gun
Renault FT17 tank
Many thanks to Petcat for the original Polish models which he made for his Case White Campaign.
New voices for the Poles, apologies to any Polish speakers for any innacuracies!
I have added Amaris' Engineering Mod.
The Poles have a PZL.37 Los ground attack plane. Unfortunately, I have had to remove the fighter planes for both sides, because I did not have a suitable model for the Poles.
How to install
The mod is available for download within the game using the Download Community Scenarios button.
How to use
Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "Polish 1939 Skirmish 1.1". Then just select your Skirmish preferences in the normal way and click "Create".
This mod also includes the Improved Engineer Mod by Amaris:
http://amaris-games.com/ba-amaris/improved-engineer/
Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:
Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.
Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.
Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".
Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.
Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".
Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.
Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".
All these actions uses up all the Engineer unit's APs for the turn.
For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.
The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.
Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.
Enjoy!
Paul