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Desert War 1940-1942

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
TitleDate
[PC] Update v1.04 Dec 16, 2019
[PC] Update v1.0.3May 14, 2018
[PC] Installer v1.0.0Mar 13, 2018

Recent NEWS

Desert War Version 1.0.2 is now available

Sep. 25, 2018 - Hi everybody!    Desert War has been updated to version 1.0.2! This update…

Desert War 1940- 42 Tutorial - Road Movement

May. 09, 2018 - In this second video tutorial, XTRG gives a very good look to Road Movement in Desert…

Desert War is OUT

Mar. 22, 2018 - 1940. While in Europe the German war machine seems unstoppable, in the desert of North Africa the…

Desert War Tutorial Guide

Mar. 21, 2018 - Training is fondamental. Without that, even the best eqipped troops can be prey of a better…

Game SPECS

BK Wargames
Mar 22, 2018
English, German, Spanish
Operational
World War II
Africa
Advanced
Turn-Based WEGO
1-2
Present
PBEM++
PDF E-Book, Printed - Color
Operational

Desert War: 1940-42 is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt. Adapt or die, no further choice is given when you fight at Desert War!


 
Brian Kelly’s Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.  It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.
 
The game uses maps of portions of North Africa over which a hexagonal grid system has been superimposed. This grid is employed to help regulate unit placement, movement, and combat. Ground, air, and sea forces can also be brought to bear during the match, making every scenario a real challenge! Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.

Air assets represent squadrons that can conduct counter-air, interdiction, ground attack and ground support missions. Air reconnaissance (recce) assets represent flights of two to four aircraft. Air recce assets can collect information about the location and type of enemy ground units on the map.

Naval Assets represent individual ships able to provide of ground attack and ground support missions.

Off-map Ground Assets provide additional capabilities that can influence the on-map battle. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.

Unlike in many computer wargames, Desert War 1940-42 employs a WEGO system. WEGO by its nature is about the Player’s ability to plan for and manage chaos. To find solutions to perceived challenges to accomplishing the mission with the tools at hand.

In this way, every decision you make must be carefully considered. Learn to think three moves ahead and outsmart your opponent!

SCENARIOS

List of scenarios: 2nd Battle of Bardia (introductory scenario), Operazione E: The Reluctant Offensive, 13-20 Sep 1940, Into The Blue: Battle of Sidi Barrani, 9-12 Dec 1940, Beda Fomm: Death of an Army, 1-7 Feb 1941, Enter Rommel (only Multiplayer - no SP), Battle of Sollum: Operation Battleaxe, 15-18 Jun 1941, Sunday of the Dead: Battle of Sidi Rezegh, 18-24 Nov 1941, Rats vs The Ram: Battle of Bir el Gubi, 19-21 Nov 1941, Gazala--First Five Days, 26-30 May 1942, Gazala--The Cauldron, 29 May - 10 Jun 1942, Gazala--Fall of Tobruk, 11 - 21 Jun 1942, High Tide at Alam Halfa, 30 Aug - 5 Sep 1942, 2nd Alamein: From Lightfoot to Supercharge, 24 Oct - 3 Nov 1942.

 

© 2018 Slitherine Ltd. All Rights Reserved. Desert War: 1940-1942, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. 

Color box DVD and printed manual
This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.