To latest Strategic Campaign Map -> viewtopic.php?f=87&t=38844&start=40#p364142
To Brummbar's interactive Strat Map -> http://www.brummbar44.com/BattleAcademy/gjs_2012.php
To Recon flights over current maps -> viewtopic.php?f=87&t=39073#p365581
To latest Order of Battle for both sides (MS Excel) -> http://bit.ly/BA88gjs44oob
To Commanders' Orders and Battles for June 7th -> viewtopic.php?f=87&t=38844&start=460#p368652
To How to Download the GJS'44 Battle Maps -> viewtopic.php?f=87&t=39073#p365578
To Idjester's cool youtube vid explaining how to load & play -> http://www.youtube.com/watch?v=BvykITr5F1k
To the Rules & Regs -> viewtopic.php?f=87&t=38844&p=363656#p363656
To example of dissolution penalty -> viewtopic.php?f=87&t=38844&p=373301#p373301
CURRENT TEAMS (at 12th Mar 2013)
German High Kommandant: Lt Col CaveHobbit [GMT+1]
Lt Gen Mlazar [GMT-5]
Lt Col Morge4 [GMT-5]
Maj Honour79 [GMT+1]
R&R: Lt Col Mowby [GMT-5]
Strategic Allied Commander: JonCourcuera [GMT+1]
Maj Gen Jcb989 [GMT-5]
Lt Col Hidde [GMT+1?]
Maj CoreySr [GMT-5?]
Maj MKBoy1313 [GMT?]
R&R: Lt Col K9mike [GMT-6], Lt Col iProp [GMT-6], Col Random27 [GMT+1]
1st Games Master (GM): GottaLove88s [GMT+8]
2nd GM: Volunteers welcome?? You'll quickly learn how to make/edit maps and run your own campaign
3rd GM: Volunteers welcome??
Please sign up to reserves if you're interested. We'll add new players into teams as we go along, ideally having 2-4 players per side at any time. So nobody needs to feel pressured to rush games if you get too busy with real life.
This campaign will go much faster/smoother if we can share the workload. Don't worry about impartiality guys. I'll stay as a non-playing GM, until everyone gets the hang of this.
If we can persuade one or two extra GMs to join us, it will be good for our sanity (and marriages
WHAT IT'S ALL ABOUT AND HOW TO JOIN...
Fellow Officers,
6 to 8 guys (or girls) are sought for a new "manyplayer" Normandy campaign called GJS'44.
GJS'44 plays out as many Battle Academy multiplayer games, each taking place over 25 daily turns from June 6th to June 30th. As the Allies, you have to secure your beach heads, to bring in your armour to take inland objectives. As the Germans, you must repel the invaders, holding your key objectives.
The Allies can call down devastating naval artillery into coastal sectors and Typhoon airstrikes inland, weather permitting. The Germans have limited air support, so long as they hold Carpiquet airfield, but they command strong panzer divisions, if they choose to commit them.
You have the freedom to replay your own version of history... As the Allies, you can choose your landing sectors and where to unleash your airborne troops... Will you race forwards with your Shermans brigades? Or steadily advance in a mixed infantry & armoured line?... As the Germans, you decide where to deploy your weaker "Ost" brigades (think volksgrenadiers) and where to hide your elite SS... Will you gamble all on keeping the Allies off the beaches? Or fight a war of attrition to hold onto your inland objectives?
GJS'44 is loosely based on Granfali's excellent GJS campaign (see Dev History below). We have added and changed some things that we believe will improve on "GJS original" but players will need to be committed (try to complete your 20 turn games within 1-2 weeks) and open-minded (GJS works, but it needed some tweaking along the way; GJS'44 will be the same; keep posting your feedback and as a team we'll make it better).
If you'd like to join GJS'44, please reply to this post with:
1. your name (and a private email address)
2. your platform (we'll try to make this available to iPad players running BA 2.0.6 or 2.0.7, as well as PC or Mac)
3. your preference for Allied or German (if any)
4. your preference for tanks or infantry (if any)
5. if you'd be willing to play as Strategic Allied Command, or German High Command
6. if you can be a Games Master (GM, we'll need 2-3 of us who have the skills to setup maps and games; it's easy if you have basic IT skills and we'll show you the rest)
Further details coming soon...
Dev History:
A few of us have had the enormous pleasure of playing Granfali's inspired Gold-Juno-Sword (GJS) "manyplayer" campaign... where Granfali has cleverly adapted maps and unit balances from Close Combat to bring strategic play to Battle Academy... So far only six of us have been able to enjoy it, and we've all madly contributed to adding cool features borrowed from the best of BA, including dual-side MP deploy, wide area deployment at the start, smokey mortars, walking mortars, swapping places between adjacent units, etc...
GJS continues and is highly recommended, but I'd like to bring GJS'44 to more of the BA fraternity. Sign up if you dare!












