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Early Christmas Gift - Random Quick Battles!

PC : Inspired by an original online game by the BBC (c) BBC 2004. It is a turn based tactical WWII game with almost limitless modding opportnuities.

Moderators: Slitherine Core, BA Moderators

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Early Christmas Gift - Random Quick Battles!

Postby pipfromslitherine » Thu Dec 20, 2012 11:44 pm

They are some of the most popular mods ever, and so here - just in time for the Christmas break - are the Merr Quick Battles, all ready and available to download into any version of the game.

These mods haven't been tested on iPad extensively, and so I am not making them official yet, but hopefully packaging them up this way will allow even more people to play these legen-(wait for it)-dary random maps.

You can download them by entering this URL via the "Download a Campaign Package from the Internet" button:

http://bit.ly/TaIq9Y

(note, that 'I' is a capital i (eye))

The 5 scenarios (three single player, and two MP) will appear on your download list, and you can grab those that you want. Note that it shows up a small bug on the download list scroll bar, with it being amusingly tiny on iPad. You can still use either the MP/SP filter buttons to shorten the list, or tap the end of the scroll bar to move it down.

Enjoy! And remember to ask Santa to leave an extra something in Merr and Amaris' stockings this year to thank them for these awesome mods.

Cheers

Pip
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Re: Early Christmas Gift - Random Quick Battles!

Postby Richardg » Mon Dec 24, 2012 12:25 pm

Sorry to be obnoxious, but is anyone else having some odd problems with these scenarios? I tend to get two: 1) an inert A.I. opponent - they tend to just sit still until approached; and 2) on occasion, I can't get the computer to recognize that I've taken a victory point. I've even sat atop it and clicked through the turns and it never registers.
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Re: Early Christmas Gift - Random Quick Battles!

Postby pipfromslitherine » Wed Dec 26, 2012 2:13 am

As these are user mods, it is possible that there might be some bugs. Hopefully they don't ruin the experience too much.

Cheers

Pip
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Re: Early Christmas Gift - Random Quick Battles!

Postby jcb989 » Sun Dec 30, 2012 6:38 pm

Richardg wrote:Sorry to be obnoxious, but is anyone else having some odd problems with these scenarios? I tend to get two: 1) an inert A.I. opponent - they tend to just sit still until approached; and 2) on occasion, I can't get the computer to recognize that I've taken a victory point. I've even sat atop it and clicked through the turns and it never registers.



I have some of the original downloads I think they are version 1.12 if I recall, and when I play single player mode I too see what you report, the AI opponent just sits there until contact is made. What's interesting is, that did not use to be the case when I played these in the past - my best guess is that something in the main game upgrades and patches has caused something in Merr's AI script to essentailly fail. I had not bothered to report it as an issue because I knew Merr has been absent form the forums for quite some time.

My temporary solution is to send one unit ahead to make contact and leave my forces unmoved until the AI starts moving. Not very satisfying perhaps but the AI does respond once they spot the first enemy unit.

Also of most importance, the issue does not affect multiplayer games.
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Re: Early Christmas Gift - Random Quick Battles!

Postby pipfromslitherine » Mon Dec 31, 2012 10:07 pm

Hmmm - now you mention it, I think Merr had custom AI routines in those missions. Can you check whether changing the setting for the Advanced AI (under the Advanced Options menu) alters the AI issue.

Cheers

Pip
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Re: Early Christmas Gift - Random Quick Battles!

Postby jcb989 » Tue Jan 01, 2013 6:41 pm

Didn't know that option was tucked away in there... but alas, it does not alter this issue for Merr single player modes. I tested only US V1.12 though.
Maybe someone here in the forum could take a crack at fixing the issues, if that is legally allowed.
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Re: Early Christmas Gift - Random Quick Battles!

Postby enric » Tue Jan 01, 2013 9:05 pm

Meer put the team aggression to 8 (ignore enemy moving) on:

SetTeamAggression()
MoveTeam()

If you change it to 16 (seek and destroy) the German forces will not remain immobile.

I don't studied i detail maybe other factor should apply.
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Re: Early Christmas Gift - Random Quick Battles!

Postby leci » Fri Jun 14, 2013 10:32 pm

I have added this to the Playable Mods and Scenarios Directory sticky at viewtopic.php?f=87&t=43167

Gilles
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Re: Early Christmas Gift - Random Quick Battles!

Postby LandMarine47 » Sun Jun 16, 2013 11:20 pm

They are running fine on my iPad. While I wait for Rommel in Normandy this will be the SP I will play :mrgreen:
Hosting Dieppe Tournament come and join!
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