missions where the main objective is to capture something should always end when that is achieved.Hubbfrosch wrote: ↑Fri Jan 19, 2024 10:14 am I restarted the campaign (Prelude + 1 battle in Poland, 'Generalissimus') and want to give some feedback:
- These scenarios end, when the primary mission is fulfilled. In some cases this can cost you the secondary objective (like capturing all airfields in Poland). Sure you can adapt to this, but it is not consistent. Scenarios later on in the mod end only when the turn limit is reached.
If one of the main objectives is to hold something the scenario will play full length.
Only exception i am aware of atm is first one of weserübung where i have not found a way yet to have the blücher objective trigger if the scenario ends before the last turn.
I always do it like this and did it on generallissimus with DvG.Hubbfrosch wrote: ↑Fri Jan 19, 2024 10:14 am
- I think it is impossible to do the 4th Prelude mission in the way the briefing suggests (Conquer the island --> move on to the western main objective). Please give me a hint if I am wrong about this.
Hints:
- the enemy air is very strong over the island. go fighter heavy(i tend to have 6 fighters, 1 recon and one JU87 that bombs the bunker on the east side) at first and once the enemy air is reduced make use of the undeploy hex to replace some fighters with bombers.
- make sure to guard ur units when embarked on the sea with fightercover.
- a harbour works as a supply line. try to take the north eastern harbour on the turn after landing. don´t try to go for the supply hex.
- in the north eastern corner of the map is a bunker guarding a harbour. that harbor nets some extra prestige upon capture.
- harbours can be blocked by boats. after u have controle of the north eastern harbour and the supply hex u can block the rest of the enemy from supply with 1 boat. be sure to block of ur own harbour as well, sadly supply lines can go through enemy harbours.
hope this helps.
sers,
Thomas