Custom Single Player Maps
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Custom Single Player Maps
Put your single player maps here.
- SeaBattle+++: viewtopic.php?p=247721#247721
- Second Sino-Japanese War: viewtopic.php?t=26979
- Corridor of Danzing: viewtopic.php?t=26970
- The "soft" Underbelly: viewtopic.php?t=27002
- Caucasus: viewtopic.php?p=249996
- Rattenkieg: Stalingrad defence: viewtopic.php?t=27222
- Seelow Hights: viewtopic.php?t=27622
- Fall Grün: viewtopic.php?p=280751
- Market Garden 1944: viewtopic.php?t=30301
- Crete 1941: viewtopic.php?p=297401
- American Civil War: Cold Harbor, 1864 Scenario: viewtopic.php?f=147&t=32459&p=304815
- SeaBattle+++: viewtopic.php?p=247721#247721
- Second Sino-Japanese War: viewtopic.php?t=26979
- Corridor of Danzing: viewtopic.php?t=26970
- The "soft" Underbelly: viewtopic.php?t=27002
- Caucasus: viewtopic.php?p=249996
- Rattenkieg: Stalingrad defence: viewtopic.php?t=27222
- Seelow Hights: viewtopic.php?t=27622
- Fall Grün: viewtopic.php?p=280751
- Market Garden 1944: viewtopic.php?t=30301
- Crete 1941: viewtopic.php?p=297401
- American Civil War: Cold Harbor, 1864 Scenario: viewtopic.php?f=147&t=32459&p=304815
Last edited by Razz1 on Tue Aug 30, 2011 2:20 am, edited 1 time in total.
SeaBattle+++ is more specific for single player with better AI it's been updated abit more not to be confused with SeaBattle+ for mp.
viewtopic.php?p=247721#247721
viewtopic.php?p=247721#247721
-
- Staff Sergeant - StuG IIIF
- Posts: 273
- Joined: Mon Aug 01, 2011 11:18 pm
Second Sino-Japanese War Mod_Chapter 1 (2 maps).
Strongly suggest to use China (Allied), for challenge!
viewtopic.php?t=26979
Strongly suggest to use China (Allied), for challenge!
viewtopic.php?t=26979
-
- Panzer Corps Map Designer
- Posts: 4518
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Corridor of Danzig.
You can play either side (German or Polish) althou Polish side has not been tested.
It will be first scenario of a German campaign i'm developing.
viewtopic.php?t=26970
You can play either side (German or Polish) althou Polish side has not been tested.
It will be first scenario of a German campaign i'm developing.
viewtopic.php?t=26970
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
The "soft" Underbelly
It is January 1943 in this hypothetical battlefront. Africa is dominated by the Allies and now we can make a bold push up the "soft" underbelly of Europe. This scenario is a broad map of southern france, adriatic seaboard, sicily and italy. The going is tough because Allied resources are not quite in place for an offensive but with you in charge an early push into Italy will reap massive benefits in preventing the Germans from fully occupying the "boot".
viewtopic.php?t=27002
Note: My first scenario
viewtopic.php?t=27002
Note: My first scenario
Rattenkieg: Stalingrad defence viewtopic.php?t=27222
victory conditions in custom scenario
I have built my own Battle of the Bulge scenario (yes, I know there is already an Ardennes scenario) and it works fine, except that the Victory Conditions displayed at the beginning of each turn say:
Decisive Victory: Hold or retake all objective in Italy and Sicily
Marginal Victory: Hold all 5 objectives on the Italian mainland
I recognize that those should be associated with the Italy scenario. I don't know how they got into my custom scenario or how to get rid of them. My own victory conditions are working in the scenario, so the Victory Conditions message doesn't change the way the scenario plays.
I had been using the Beta editor and game, but when they timed out I removed them from my system and reverted to the distributed version. The scenario described was built entirely in the distributed editor (NOT the Beta) and works fine except for the message about the victory conditions, which displays at the beginning of every turn.
Decisive Victory: Hold or retake all objective in Italy and Sicily
Marginal Victory: Hold all 5 objectives on the Italian mainland
I recognize that those should be associated with the Italy scenario. I don't know how they got into my custom scenario or how to get rid of them. My own victory conditions are working in the scenario, so the Victory Conditions message doesn't change the way the scenario plays.
I had been using the Beta editor and game, but when they timed out I removed them from my system and reverted to the distributed version. The scenario described was built entirely in the distributed editor (NOT the Beta) and works fine except for the message about the victory conditions, which displays at the beginning of every turn.