Im recently getting into modding and im trying to see if i cant possibly adjust the battle limit for custom Campaigns. because 7 battles does not satisfy my desires to lead a giant Macedon campaign against Pontus.
Has anyone figured out where i would find the relevant string to adjust this? also is their any relevant data in regards to campaign choices as my ambitious project is to add more options in regards to choices.
Modding guide
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- Slitherine
- Posts: 1159
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Modding guide
Thought I'd repost this here.
Editing Data/Mapview.txt to change camera zoom and rotational limits.
PITCH - starting pitch? 90 is looking straight down.
PITCHLIMIT - a number of degrees you can rotate either side of the original starting pitch. Higher the number the great ther range you can move.
ZOOM - starting zoom level
ZOOMLIMIT - the value either side of the starting that you can zoom. works ame as pitch limit. (Confused .. seems redundant)
ZOOMINLIMIT - kind of speaks for itself. Smaller the number the closer you can zoom in . Speaking from the point of view of the artist .. if you can see pixels you're too close.
ROTATE - I think this is the starting heading of the camera (though it seems to be the opposite of what I'd expect)
FOV - Higher values give you a fish eye effect and can make you sick. Especially after strong coffee. 30-50 is ok Lower values can maybe, possibly, sometimes .. improve performance . . at least thats how it seems on my machine.
Your Mapview.txt might look something like this.
(Anything after // is ignored and we often use them to store values for later use so the values here might be of some use.)
PITCH 45
PITCHLIMIT 15 // 25
ZOOM 400
ZOOMLIMIT 1200 // 500
ZOOMINLIMIT 200 // 50
ROTATE 30
FOV 30
Editing Data/Mapview.txt to change camera zoom and rotational limits.
PITCH - starting pitch? 90 is looking straight down.
PITCHLIMIT - a number of degrees you can rotate either side of the original starting pitch. Higher the number the great ther range you can move.
ZOOM - starting zoom level
ZOOMLIMIT - the value either side of the starting that you can zoom. works ame as pitch limit. (Confused .. seems redundant)
ZOOMINLIMIT - kind of speaks for itself. Smaller the number the closer you can zoom in . Speaking from the point of view of the artist .. if you can see pixels you're too close.
ROTATE - I think this is the starting heading of the camera (though it seems to be the opposite of what I'd expect)
FOV - Higher values give you a fish eye effect and can make you sick. Especially after strong coffee. 30-50 is ok Lower values can maybe, possibly, sometimes .. improve performance . . at least thats how it seems on my machine.
Your Mapview.txt might look something like this.
(Anything after // is ignored and we often use them to store values for later use so the values here might be of some use.)
PITCH 45
PITCHLIMIT 15 // 25
ZOOM 400
ZOOMLIMIT 1200 // 500
ZOOMINLIMIT 200 // 50
ROTATE 30
FOV 30
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Pat a Pixel Pusher
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Pat a Pixel Pusher
............................
Re: Modding guide
Sorry to ask what is probably a stupid question
Where can I download the Archon tool? I’m trying to view FoG 2 Medieval models
Where can I download the Archon tool? I’m trying to view FoG 2 Medieval models
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- Field of Glory 2
- Posts: 28084
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Modding guide
Here: https://www.dropbox.com/s/pjqoal5fapolr ... 3.zip?dl=0
It isn't exactly documented, so if you have queries, ask here.
Richard Bodley Scott
Re: Modding guide
Thank you! Sorry one more question
Is it possible to export the FoG 2 medieval models as FBX files for editing?
Is it possible to export the FoG 2 medieval models as FBX files for editing?
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- Field of Glory 2
- Posts: 28084
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Modding guide
No, as far as I know the conversion from FBX to S4F is a one-way process.
Richard Bodley Scott