Search found 356 matches

by honvedseg
Tue May 09, 2017 1:50 pm
Forum: General Discussion
Topic: Games with best AI
Replies: 6
Views: 2329

Re: Games with best AI

I'll chime in with a few comments on Sourdust's #2 choice: Europa Universalis III (14th - 18th Century) from Paradox seems to have a competent AI, but the extreme randomness of the events and missions occasionally drives really stupid choices. I haven't played EU4 due to the Steam requirement and ga...
by honvedseg
Mon Apr 02, 2012 8:48 pm
Forum: Close Combat Series
Topic: And another bunch of questions
Replies: 15
Views: 9608

Re:

and another question - am at the Kremlin CC3 now and get blasted by lots of KVs and T34 - what can i do? Toughest battle of the campaign for Germany, in my opinion. At that stage, the tanks you've got are way undergunned against the heavy Soviet armor, and there are large open stretches between the...
by honvedseg
Thu Mar 29, 2012 3:03 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Bef ME 109 - Interesting Fact
Replies: 16
Views: 1979

Re: Bef ME 109 - Interesting Fact

Considering how many Axis aircraft were pounced on and shot down by the Allies during takeoff and landing in the latter stages of the war, the 10% figure for losses during takeoff/landing may be correct. It wasn't necessarily due to "accidents" in all cases, though. I recall seeing even higher loss ...
by honvedseg
Fri Nov 13, 2009 5:10 pm
Forum: Chariots of War
Topic: Warfighting Progress
Replies: 4
Views: 2847

It appears that there's a list, but the speed at which it progresses has a random element. It's definitely NOT the same from one game to the next, but the order is.
by honvedseg
Fri Nov 13, 2009 5:08 pm
Forum: Chariots of War
Topic: Slings
Replies: 2
Views: 1716

Slings

Slingers were in general use throughout the region by somewhere between 600-1000 BC, although specific states may have used them in battle 500-1000 years earlier or possibly even before. Any earlier than that and they were probably considered as "hunting" weapons. The tribe of Benjamin was well note...
by honvedseg
Wed Aug 26, 2009 3:23 pm
Forum: Chariots of War
Topic: Full technology
Replies: 3
Views: 4162

About the only way to do that is to reduce the numbers for when each tech is introduced. You might try renumbering them 1,2,3,.... etc., so they all occur either on the first turn, or a few happen shortly thereafter.
by honvedseg
Mon May 18, 2009 12:57 pm
Forum: Conquest!
Topic: Disappointing AI(?)
Replies: 38
Views: 12811

I found that the game got a lot tougher when you don't get that first turn advantage from the start. The AI gets a lot of the easy hexes that can make or break the game from the start. The AI is occasionally pretty stupid, but at other times pulls a few nasty ones on you. In my opinion, the overall ...
by honvedseg
Fri May 15, 2009 1:18 pm
Forum: Conquest! : Tech Support
Topic: Good Game
Replies: 7
Views: 4496

I only had the "blinking" piece issue once, and the game wasn't saved or reloaded. I had to use the Task Manager to shut the program down.
by honvedseg
Thu May 14, 2009 12:26 pm
Forum: Conquest!
Topic: like the game design and idea but two issues
Replies: 7
Views: 3089

Thanks for the tip about changing your spot in the turn order, it makes a big difference in the situation you're faced with on turn one. I tested it out last evening with a brief game at the default difficulty on a relatively small map. The only oddity about it was that when I took 80% of the map, a...
by honvedseg
Wed May 13, 2009 12:50 pm
Forum: Conquest!
Topic: like the game design and idea but two issues
Replies: 7
Views: 3089

The one other potential "feature" which I couldn't find any way to do last evening would be to allow the player to pick a different slot in the turn order, other than first, in order to reduce that "first move advantage". After beating the hardest level of difficulty in a couple of Skirmish games (i...
by honvedseg
Wed May 13, 2009 12:36 pm
Forum: Conquest!
Topic: How does the game plays/Some more info pls !
Replies: 5
Views: 2596

First, it's not really a "historical wargame", it's a chess/checkers style strategy game: very simple but also very "addictive". There are three unit "types", representing spearmen, archers, and cavalry (the representation is purely visual, they could just as well have been circles, squares, and tri...
by honvedseg
Tue May 12, 2009 1:32 pm
Forum: Army Design
Topic: First Impression of Age of Eagles
Replies: 104
Views: 16914

If you look at how the NKE army actually fared against the Assyrians, the Kushites, and other armies of the period, their "lack-lustre" performance in these rules is historically accurate. Those 8 stands of "protected" archers represent the acknowledgement, too little and too late, that sending mas...
by honvedseg
Mon May 11, 2009 1:20 pm
Forum: Army Design
Topic: First Impression of Age of Eagles
Replies: 104
Views: 16914

If you look at how the NKE army actually fared against the Assyrians, the Kushites, and other armies of the period, their "lack-lustre" performance in these rules is historically accurate. Those 8 stands of "protected" archers represent the acknowledgement, too little and too late, that sending mass...
by honvedseg
Fri May 08, 2009 12:42 pm
Forum: General Discussion
Topic: Sequel to Spartan/Legion/Chariots of War?
Replies: 22
Views: 8776

Sequel

When Slitherine embarked on the Arena escapade, I was reasonably excited, because it had the potential for becoming the "perfect" battle component for the next "empire builder" game in the Legion/CoW/Spartan/GoT series, even though it meant the inevitable delay of the next "empire" game. Unfortunate...
by honvedseg
Tue May 05, 2009 12:43 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6180

It just means you can't build more barracks of that type. What do you mean? You can have as many buildings of any kind as you like, provided you have the space. You do not need more than one barracks, archery academy etc., but you can certainly build more of them. If for some reason I want another ...
by honvedseg
Fri May 01, 2009 12:34 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6180

I find it cheaper to build up several production sites at low level than one at a high level. Of course, the two require slightly more manpower than one upgraded site. As for barracks, if I'm at all serious about it, I'll build both a training ground and a barracks. At that point, it's more practica...
by honvedseg
Fri Apr 24, 2009 7:50 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6180

The effects of Blacksmiths, Archery academies, etc., are global. One in your empire is needed to build the types of barracks that they permit. Once you've already got the barracks, you can keep building the army type, regardless of whether you lose the academy. It just means you can't build more bar...
by honvedseg
Fri Apr 03, 2009 12:28 pm
Forum: Modelling
Topic: i'm allergic to superglue!!
Replies: 41
Views: 14040

Glad to hear that there's hope for those alergic to the stuff. My own "reaction" to superglue came when I had a tube clog, and tried "forcing" the glue out by squeezing harder. I had the good sense to point the end of the tube away from me, which proved to be my undoing when the seam at the bottom o...
by honvedseg
Wed Apr 01, 2009 3:05 pm
Forum: Modelling
Topic: Teeeeeny
Replies: 14
Views: 3311

I switched to a "rust red" primer of the "economy" variety. Any decent quality automotive spray primer will hide all the fine details, but some of the "generic" ones go on so thin that they work just about as well as the expensive "miniatures" primers. The rusty color works great as a starting point...
by honvedseg
Tue Mar 31, 2009 4:01 pm
Forum: Modelling
Topic: Assyrian winged lion
Replies: 15
Views: 5019

The Assyrians used a winged bull with a bearded human head as a "door ward", not a lion. I've seen a wide varity of "tourist trinkets" depicting Egyptian deities, but never a miniature figure of an Assyrian winged bull. Trying to make one in miniature would be a daunting task, especially getting all...

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