Search found 359 matches

by honvedseg
Thu Dec 12, 2019 9:59 pm
Forum: Close Combat Series
Topic: Placing of AT guns.
Replies: 4
Views: 1454

Re: Placing of AT guns.

As said, give them a slightly restricted field of view that the enemy must cross. Too narrow and they don't have enough time to really be effective, too wide and facing too many enemies and the guns get spotted too soon. Also as noted, some guns can and some cannot be placed in buildings. I prefer p...
by honvedseg
Thu Dec 12, 2019 9:45 pm
Forum: Close Combat Series
Topic: Favorite Close Combat Series Game?
Replies: 6
Views: 5006

Re: Favorite Close Combat Series Game?

Tough choice between CC2 "A Bridge Too Far" and CC3 "Eastern Front", but I picked CC3. CC2 gave you the ability to divert points from one operation to put toward another, and the action rotated between different maps with different units, making it slightly more "strategic" and seeming much bigger t...
by honvedseg
Tue Dec 10, 2019 5:08 pm
Forum: Chariots of War
Topic: Slitherine learned a lot
Replies: 5
Views: 4397

Re: Slitherine learned a lot

Though this thread was made nearly 14 years ago, I do agree with the OP. Being a Spartan/GOT veteran, I was curious about this game and went ahead and bought it from a bargain bin, and I do have the same opinion. Despite diplomacy being present in this game, it seems as if there's no diplomacy at a...
by honvedseg
Tue May 09, 2017 1:50 pm
Forum: General Discussion
Topic: Games with best AI
Replies: 6
Views: 2469

Re: Games with best AI

I'll chime in with a few comments on Sourdust's #2 choice: Europa Universalis III (14th - 18th Century) from Paradox seems to have a competent AI, but the extreme randomness of the events and missions occasionally drives really stupid choices. I haven't played EU4 due to the Steam requirement and ga...
by honvedseg
Mon Apr 02, 2012 8:48 pm
Forum: Close Combat Series
Topic: And another bunch of questions
Replies: 15
Views: 10622

Re:

and another question - am at the Kremlin CC3 now and get blasted by lots of KVs and T34 - what can i do? Toughest battle of the campaign for Germany, in my opinion. At that stage, the tanks you've got are way undergunned against the heavy Soviet armor, and there are large open stretches between the...
by honvedseg
Thu Mar 29, 2012 3:03 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Bef ME 109 - Interesting Fact
Replies: 16
Views: 2113

Re: Bef ME 109 - Interesting Fact

Considering how many Axis aircraft were pounced on and shot down by the Allies during takeoff and landing in the latter stages of the war, the 10% figure for losses during takeoff/landing may be correct. It wasn't necessarily due to "accidents" in all cases, though. I recall seeing even higher loss ...
by honvedseg
Fri Nov 13, 2009 5:10 pm
Forum: Chariots of War
Topic: Warfighting Progress
Replies: 4
Views: 2913

It appears that there's a list, but the speed at which it progresses has a random element. It's definitely NOT the same from one game to the next, but the order is.
by honvedseg
Fri Nov 13, 2009 5:08 pm
Forum: Chariots of War
Topic: Slings
Replies: 2
Views: 1758

Slings

Slingers were in general use throughout the region by somewhere between 600-1000 BC, although specific states may have used them in battle 500-1000 years earlier or possibly even before. Any earlier than that and they were probably considered as "hunting" weapons. The tribe of Benjamin was well note...
by honvedseg
Wed Aug 26, 2009 3:23 pm
Forum: Chariots of War
Topic: Full technology
Replies: 3
Views: 4233

About the only way to do that is to reduce the numbers for when each tech is introduced. You might try renumbering them 1,2,3,.... etc., so they all occur either on the first turn, or a few happen shortly thereafter.
by honvedseg
Mon May 18, 2009 12:57 pm
Forum: Conquest!
Topic: Disappointing AI(?)
Replies: 38
Views: 13302

I found that the game got a lot tougher when you don't get that first turn advantage from the start. The AI gets a lot of the easy hexes that can make or break the game from the start. The AI is occasionally pretty stupid, but at other times pulls a few nasty ones on you. In my opinion, the overall ...
by honvedseg
Fri May 15, 2009 1:18 pm
Forum: Conquest! : Tech Support
Topic: Good Game
Replies: 7
Views: 4599

I only had the "blinking" piece issue once, and the game wasn't saved or reloaded. I had to use the Task Manager to shut the program down.
by honvedseg
Thu May 14, 2009 12:26 pm
Forum: Conquest!
Topic: like the game design and idea but two issues
Replies: 7
Views: 3202

Thanks for the tip about changing your spot in the turn order, it makes a big difference in the situation you're faced with on turn one. I tested it out last evening with a brief game at the default difficulty on a relatively small map. The only oddity about it was that when I took 80% of the map, a...
by honvedseg
Wed May 13, 2009 12:50 pm
Forum: Conquest!
Topic: like the game design and idea but two issues
Replies: 7
Views: 3202

The one other potential "feature" which I couldn't find any way to do last evening would be to allow the player to pick a different slot in the turn order, other than first, in order to reduce that "first move advantage". After beating the hardest level of difficulty in a couple of Skirmish games (i...
by honvedseg
Wed May 13, 2009 12:36 pm
Forum: Conquest!
Topic: How does the game plays/Some more info pls !
Replies: 5
Views: 2692

First, it's not really a "historical wargame", it's a chess/checkers style strategy game: very simple but also very "addictive". There are three unit "types", representing spearmen, archers, and cavalry (the representation is purely visual, they could just as well have been circles, squares, and tri...
by honvedseg
Tue May 12, 2009 1:32 pm
Forum: Army Design
Topic: First Impression of Age of Eagles
Replies: 104
Views: 17563

If you look at how the NKE army actually fared against the Assyrians, the Kushites, and other armies of the period, their "lack-lustre" performance in these rules is historically accurate. Those 8 stands of "protected" archers represent the acknowledgement, too little and too late, that sending mas...
by honvedseg
Mon May 11, 2009 1:20 pm
Forum: Army Design
Topic: First Impression of Age of Eagles
Replies: 104
Views: 17563

If you look at how the NKE army actually fared against the Assyrians, the Kushites, and other armies of the period, their "lack-lustre" performance in these rules is historically accurate. Those 8 stands of "protected" archers represent the acknowledgement, too little and too late, that sending mass...
by honvedseg
Fri May 08, 2009 12:42 pm
Forum: General Discussion
Topic: Sequel to Spartan/Legion/Chariots of War?
Replies: 22
Views: 9025

Sequel

When Slitherine embarked on the Arena escapade, I was reasonably excited, because it had the potential for becoming the "perfect" battle component for the next "empire builder" game in the Legion/CoW/Spartan/GoT series, even though it meant the inevitable delay of the next "empire" game. Unfortunate...
by honvedseg
Tue May 05, 2009 12:43 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6301

It just means you can't build more barracks of that type. What do you mean? You can have as many buildings of any kind as you like, provided you have the space. You do not need more than one barracks, archery academy etc., but you can certainly build more of them. If for some reason I want another ...
by honvedseg
Fri May 01, 2009 12:34 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6301

I find it cheaper to build up several production sites at low level than one at a high level. Of course, the two require slightly more manpower than one upgraded site. As for barracks, if I'm at all serious about it, I'll build both a training ground and a barracks. At that point, it's more practica...
by honvedseg
Fri Apr 24, 2009 7:50 pm
Forum: Chariots of War
Topic: Global Academies and Stacking Resources
Replies: 12
Views: 6301

The effects of Blacksmiths, Archery academies, etc., are global. One in your empire is needed to build the types of barracks that they permit. Once you've already got the barracks, you can keep building the army type, regardless of whether you lose the academy. It just means you can't build more bar...

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