Search found 24 matches
- Wed May 17, 2017 11:14 am
- Forum: Battlestar Galactica Deadlock
- Topic: InstaBuy!
- Replies: 13
- Views: 4363
Re: InstaBuy!
What about modability? Star Hammer was great game but in terms of replayability it was waste of money (only my humble opinion). Will the devs unlock resources for modding? SH was written on Unity so I doubt it is a problem. Only compare Distant Worlds and Star Hammer subforums: the flourishing game ...
- Fri May 27, 2016 6:22 am
- Forum: Star Hammer
- Topic: Is the game dead ?
- Replies: 3
- Views: 7459
Re: Is the game dead ?
The game is not dead. It is flourishing! In this game you - can not mod ship configs, weapon turrets parameters; - can not add new ship models or replace the existing (hello Star Wars and WH40k mods!); - can not play MP, even hotsit; - can not create new scenarios. Oh, wait... There is something wro...
- Wed Oct 28, 2015 9:42 pm
- Forum: News & Announcements
- Topic: An exciting new 4X space game is coming to PC!
- Replies: 11
- Views: 24448
Re: An exciting new 4X space game is coming to PC!
As I can see Polaris Sector is a remake of an old strategy Remember Tomorrow released in 1998. Unfortunately it was never translated into English and only old russian gamers remember it. Now classic RT is distributed for free. You can download it from softwarware.com
- Mon Jun 22, 2015 4:40 pm
- Forum: Star Hammer: Tech Support
- Topic: Obtaining an update Star Hammer
- Replies: 1
- Views: 2588
Re: Obtaining an update Star Hammer
I recently purchased Star Hammer: The vanguard. I have tried to find a link to the latest update 1.0.2 but no luck. There are lots of announcements about the update but I cant find out how to actually download the update. Can someone please help with the details. Thanks -- Bill :?: ftp://ftp.matrix...
- Wed Jun 17, 2015 8:26 pm
- Forum: Star Hammer
- Topic: ETA Patch 1?
- Replies: 6
- Views: 2305
Re: ETA Patch 1?
Wow! New ship textures! Now I am not affraid of zooming in camera. 

- Fri Dec 12, 2014 10:48 am
- Forum: Tech Support
- Topic: Map grid error
- Replies: 6
- Views: 3312
Re: Map grid error
By the way, will you implement windowed mode in future patches? It could be very convenient for office-workers.Kerensky wrote:Oh... that's pretty nasty. I'll pass this one along priority for next patch!

- Thu Dec 11, 2014 7:16 pm
- Forum: Tech Support
- Topic: Map grid error
- Replies: 6
- Views: 3312
Map grid error
After applying patch 1.02 I can't switch on map grid. Neither soft nor strong. The game simply freezes.
- Sun Nov 09, 2014 1:04 pm
- Forum: Pandora - First Contact
- Topic: Opponents expanding into my territory
- Replies: 10
- Views: 4179
Re: Opponents expanding into my territory
I would agree with you if it were a human player. But let's be honest, the AI doesn't think like you and me ;). I share the same feelings and I think there should be "spheres of influence" in the game and a diplomatic option like "remove your units from my territory". For now I ...
- Thu Nov 06, 2014 3:46 pm
- Forum: Pandora : Tech Support
- Topic: Bugs and erratums in 1.5.3
- Replies: 0
- Views: 910
Bugs and erratums in 1.5.3
There are several minor bugs and erratums that wander from one version to another. 1. Pandora - Eclipse of Nashira\Data\World\Features\ConstructionBay.xml <productionPerTurn add="3"/> In Pandora - Eclipse of Nashira\Data\Core\Languages\English\Features.xml <entry name="ConstructionBay...
- Tue Oct 21, 2014 8:59 am
- Forum: Pike & Shot
- Topic: Battles between 1700-1800
- Replies: 21
- Views: 5812
Re: Battles between 1700-1800
Oh! Finally in the game industry!Micha wrote:Adebar wrote:Breaking news!
Zarkarion in the Steam forum:
(...) it would include the French Wars of Religion
It will be my game of dream if it will include scenarios of battles of Jarnac, Arques and Ivry.
- Wed Aug 06, 2014 2:41 pm
- Forum: Pandora : Modders Corner
- Topic: Change City Building Criteria
- Replies: 9
- Views: 6139
Re: Change City Building Criteria
Hi, so I'm trying to determine if it's possible to mod cities to be able to build a city on a mountain or coastline etc. Other features seem to have include or exclude markers but I'm not seeing any for cities. Xilmi is right. Each construction has parameter feature type="XXX", where XXX ...
- Wed Aug 06, 2014 3:53 am
- Forum: Pandora : Modders Corner
- Topic: Change City Building Criteria
- Replies: 9
- Views: 6139
Re: Change City Building Criteria
Start the game as Solar Dynasty to test new improvement immediately.Aranittara wrote:Can you post the mod?
- Tue Aug 05, 2014 7:20 pm
- Forum: Pandora : Modders Corner
- Topic: Change City Building Criteria
- Replies: 9
- Views: 6139
Re: Change City Building Criteria
Hi, so I'm trying to determine if it's possible to mod cities to be able to build a city on a mountain or coastline etc. Other features seem to have include or exclude markers but I'm not seeing any for cities. I think you are not able to build a city in the ocean like in SMAC without modding colon...
- Sun Aug 03, 2014 8:40 pm
- Forum: Pandora - First Contact
- Topic: What's the limit for city territorial expansion?
- Replies: 16
- Views: 6402
Re: What's the limit for city territorial expansion?
It's a pity. I'm very annoyed with AI city spamming even on archipelage maps.Xilmi wrote:I'm pretty sure that stuff like this is hardcoded and not modable.
- Sun Aug 03, 2014 9:35 am
- Forum: Pandora - First Contact
- Topic: What's the limit for city territorial expansion?
- Replies: 16
- Views: 6402
Re: What's the limit for city territorial expansion?
Sorry for necroposting but how to increase city territory radius up to 6 or 9 tiles for example? I want to limit the number of colonies by 2 per faction (1-initial colonizer, 2-colonization fervor tech) but increase the territory of a city.boulugre wrote:You already discovered it, 3 tiles max.
- Wed Jun 18, 2014 8:23 pm
- Forum: Pandora : Modders Corner
- Topic: Modding questions
- Replies: 5
- Views: 4116
Re: Modding questions
They're probably busy implementing useless shit noone wants like the Messari invasion instead of fixing the real issues that this game has or giving us modding tools to do it ourselves. I like the Messari invasion but they had better make a playable Messari faction than the scripted invasion betwee...
- Wed Jun 18, 2014 7:21 am
- Forum: Pandora : Modders Corner
- Topic: Modding questions
- Replies: 5
- Views: 4116
Re: Modding questions
The developers could answer but they keep silence. I am affraid that some features of world generator are hard coded.
- Mon Jun 16, 2014 2:34 pm
- Forum: Pandora : Modders Corner
- Topic: World Generator modding
- Replies: 7
- Views: 6265
Re: World Generator modding
Well its like the old days of pandora modding, you mostly sit and change various settings to see the results :D Thanks for info btw :) Not at all. I think it will be great if some day the developers add the option to let a player to choose between "arctic", "desert" or "tro...
- Mon Jun 16, 2014 7:34 am
- Forum: Pandora : Modders Corner
- Topic: World Generator modding
- Replies: 7
- Views: 6265
Re: World Generator modding
I found the solution. For example, you want to generate tropical world. You should edit Tropical.xml: latitudePeak="0.0" latitudeRange="1.0" Now the tropical ecoregions will be from equator to the poles. To exclude other regiones from the world generating process you should edit ...
- Fri Jun 13, 2014 7:59 pm
- Forum: Pandora : Modders Corner
- Topic: World Generator modding
- Replies: 7
- Views: 6265
Re: World Generator modding
Yes, I tried. Regions are still created but they look like black hexes without grass/trees/etc. textures.mrowka wrote:Did you try deleting ecoregions that you dont want from worldgenerator