Search found 7 matches
- Sat Nov 15, 2014 2:39 am
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: v1.1 Bug Report unlocking lunar programs
- Replies: 6
- Views: 4266
v1.1 Bug Report unlocking lunar programs
If a manned orbit like Mercury is accomplished prior to an artificial satellite like Explorer, the Lunar missions will not correctly unlock. The new tooltip box will show it as unlocked, but the 2 blue boxes next to the moon on the map will not show available missions, and if you try to go into the ...
- Fri Nov 14, 2014 6:44 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Wishlist
- Replies: 6
- Views: 2659
Re: Wishlist
When you sort controllers by skills, it initially sorts them lowest to highest. You have to press the sort button again to sort them highest to lowest. It would be nicer to sort them highest to lowest the first time.
- Fri Nov 14, 2014 5:13 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: [Suggestion] lunar probe / lunar landing penalisation
- Replies: 3
- Views: 1378
Re: [Suggestion] lunar probe / lunar landing penalisation
I like your idea. There was a NASA documentary where Gene Kranz stated that nobody knew what the surface of the moon was going to be like - it could have been 4 feet of soft snow-like powder that a manned lander would sink straight into. It wasn't until the landing on the Surveyor probe that the moo...
- Thu Nov 13, 2014 11:30 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Fun game, poor interface
- Replies: 13
- Views: 5283
Re: Fun game, poor interface
Iain, I think the Mission tab at the bottom right of the main interface is underused. Currently it only leads to a pair of tabs (Missions Planned/Missions in Progress). Maybe a third tab could be added: 'Launch Mission' or some such thing. There's a lot of real estate in that tab, plenty of area to ...
- Wed Nov 12, 2014 8:16 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Fun game, poor interface
- Replies: 13
- Views: 5283
Re: Fun game, poor interface
The iffy interface is pretty well-documented. To be honest, though, I don't really mind that much. Just press on and get used to it. Once you have 10 hours in the game it becomes manageable. Given the choice between the developers giving their time to UI work or new content, I'd hands down take the ...
- Tue Nov 11, 2014 9:46 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Idea: Facility damage during launch failure
- Replies: 1
- Views: 1016
Idea: Facility damage during launch failure
Any of the Prep, Countdown, or Launch stages that end in failure should give a chance of damaging or destroying the launch pad. I'm sure we all know the story of N1 blowing up just off the pad and closing the launch pad for a year and a half.
- Tue Nov 11, 2014 8:44 pm
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: First steam release campaign playthroughs
- Replies: 2
- Views: 3256
Re: First steam release campaign playthroughs
What difficulty level are you at? Playing on hard and buzz-hard, I've been beaten by CPU 6 times in a row. Having a failed launch is a real bastard.