Search found 29 matches

by Miguel_TSS
Thu Jul 10, 2014 3:32 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Ambient sound
Replies: 4
Views: 2749

Re: Ambient sound

Thanks for the feedback, Boris. Do you feel the desert sounds on the map too quiet vs Unit Movement/Combat? How high do you have your volume set, and what device are you on? I like your idea about putting the Briefing Audio throughout the game. Its a little tough because there is actually a ton of c...
by Miguel_TSS
Mon Jun 30, 2014 3:25 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Suggestions for AI improvement
Replies: 2
Views: 2620

Re: Suggestions for AI improvement

Thanks for the feedback, I've also never been particularly happy with opening gambit into El Al, but hurting those mines is such a tasty proposition. Especially since the fall of El AL gets rid of CW Artillery that effects combat in the spaces surrounding El Al. You should try out the "Unknown&...
by Miguel_TSS
Mon Jun 30, 2014 3:04 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: General Question
Replies: 4
Views: 1856

Re: General Question

Hmmm, must have missed an audio trigger when we switched sound systems for DoM, thanks for bringing it to my attention. After the really great reaction to BotB Sound Design we put even more effort into gathering clips and recordings, especially since more and more useful information was filling the ...
by Miguel_TSS
Sun Jun 29, 2014 4:57 am
Forum: Desert Fox: The Battle of El Alamein
Topic: General Question
Replies: 4
Views: 1856

Re: General Question

You'll be happy to know we kept and actually greatly expanded on the radio music and speeches in both Drive on Moscow and in Desert Fox. From the in-game menu select "Briefing" and enjoy. ( all your sound settings should be set to ON as well ) Thanks for appreciating this feature, it means...
by Miguel_TSS
Thu Jun 05, 2014 1:55 pm
Forum: Drive On Moscow
Topic: Joy & Frustration
Replies: 6
Views: 4533

Re: Joy & Frustration

Hey BigM, Sorry for your trouble. Sounds like you were having fun! What device were you playing on? You may still be able to contact your friend via the "Chat" feature. The game also will attempt to send your turn the next time you can connect to GameCenter. If you are still having trouble...
by Miguel_TSS
Mon Feb 10, 2014 5:42 pm
Forum: Drive On Moscow
Topic: AI doesn't play fair
Replies: 21
Views: 6964

Re: AI doesn't play fair

Just a reminder that we are exploring this with the help of your bug reports (In Game Menu -> Feedback). Thanks for your feedback and comments.

Get well soon, Lostmydice.
by Miguel_TSS
Mon Feb 03, 2014 6:49 pm
Forum: Drive On Moscow
Topic: Tips for the Soviets, grand campaign.
Replies: 9
Views: 4485

Re: Tips for the Soviets, grand campaign.

In my last game against Halder I lost at the start of Frost. I had him at 32 points, and if I hadn't blundered out of Moscow I would have won that one. I was enjoying a tense match, but got a little cocky. I could feel his disappointment at my not reading the calendar and succumbing to his prepared ...
by Miguel_TSS
Sun Feb 02, 2014 8:49 pm
Forum: Drive On Moscow
Topic: new AI
Replies: 18
Views: 6618

Re: new AI

Hey guys, just checking in to remind you that if you have problems or run into questionable situations, please use the "Feedback" button in game. We track and investigate all issues we receive. Everyone plays a bit differently, so seeing the game play out definitely helps. ( Plus I really ...
by Miguel_TSS
Wed Jan 01, 2014 11:19 pm
Forum: Drive On Moscow
Topic: Air interdiction
Replies: 1
Views: 1448

Re: Air interdiction

Thanks for the input, I'm pretty sure we had this one spec'd. I'll check.
by Miguel_TSS
Sat Dec 28, 2013 3:00 am
Forum: Battle of the Bulge
Topic: iPad App cannot copy a picture
Replies: 4
Views: 3558

Re: iPad App cannot copy a picture

Actually there are two ways to take screen shots.

1) press the "Home" button and power button at the same time

2) tap tap hold on the UI in game, and email the feedback screenshot to yourself
by Miguel_TSS
Fri Dec 27, 2013 12:29 pm
Forum: Drive On Moscow
Topic: Gamecenter Game Marked Completed, But...
Replies: 1
Views: 1030

Re: Gamecenter Game Marked Completed, But...

Please use the in-game "Feedback" button to report this issue so we can take a closer look. Please include as much info as you can.
by Miguel_TSS
Mon Dec 02, 2013 2:55 pm
Forum: Drive On Moscow
Topic: Unnecessary borders displayed
Replies: 7
Views: 2835

Re: Unnecessary borders displayed

I got to ask how you draw your borders? I have of course no idea how your game works, but isn't drawing a border or not simply determiner by the question if two adjacent provinces have the same side controlling it or not? It seems super simple because, for humans, it is. As natural pattern recogniz...
by Miguel_TSS
Fri Nov 29, 2013 4:46 pm
Forum: Drive On Moscow
Topic: How weak is the A.I.?
Replies: 15
Views: 4656

Re: How weak is the A.I.?

Regarding testing you apparently do a lot of it using AI vs AI configurations. Why not use more beta testers, specifically for the AI? I am sure you would find some volunteers out there (I would gladly be one of them). With the ability to rewind a game and the added ability to transfer you the reco...
by Miguel_TSS
Mon Nov 25, 2013 6:52 pm
Forum: Drive On Moscow
Topic: Music in Drive on Moscow
Replies: 6
Views: 4572

Re: Music in Drive on Moscow

Thanks for enjoying the music. Here the playlist: Farewell of Slavianka (Прощание славянки - Proščanije slavjanki ) A Russian patriotic march, written by the composer Vasily Agapkin in honour of the Bulgarian women accompanying their husbands in the First Balkan War Katyusha ( Ка...
by Miguel_TSS
Fri Nov 22, 2013 9:46 pm
Forum: Drive On Moscow
Topic: Crash bug / before soviet phase
Replies: 10
Views: 3348

Re: Crash bug / before soviet phase

Thanks so much for the bug report. I was able to identify, and fix this issue for our next update. One possible cause was interrupting the AI's turn under some very specific circumstances. Fortunately this seems uncommon, so hopefully you will not run into it again. If you are having trouble startin...
by Miguel_TSS
Mon Jun 03, 2013 2:41 pm
Forum: Shenandoah General Discussion Forum
Topic: Question about AI behaviour in Race to the Meuse
Replies: 3
Views: 4453

Re: Question about AI behaviour in Race to the Meuse

Awesome, thanks for the feedback! It's one thing to see the Generals play against testers and each other, but to hear reports from actual players means a lot! An open path to Werbomont is tempting, but also a trap if a proper supply line can't be supported. An attack in Schonberg is rarely advised i...
by Miguel_TSS
Tue May 28, 2013 1:28 pm
Forum: Shenandoah General Discussion Forum
Topic: Question about AI behaviour in Race to the Meuse
Replies: 3
Views: 4453

Re: Question about AI behaviour in Race to the Meuse

Thanks for checking out our new General!

When designing VonM, the goal was changing the battlefield to one not often encountered. His strategy is a bit unorthodox, but is something players can adopt and improve on. That said, depending on the situation, VonM may shift focus to preserve a draw.
by Miguel_TSS
Thu May 16, 2013 12:46 pm
Forum: Battle of the Bulge
Topic: Update 1.2 brings new scenarios and AIs
Replies: 12
Views: 4337

Re: Update 1.2 brings new scenarios and AIs

Thanks for your continued support in 1.2! Please remember to send a Bug report when you encounter unexpected / poor behavior. That is the best way we can track down and hopefully improve your experience.
by Miguel_TSS
Tue May 14, 2013 3:35 am
Forum: Battle of the Bulge
Topic: Update 1.2 brings new scenarios and AIs
Replies: 12
Views: 4337

Re: Update 1.2 brings new scenarios and AIs

Great update! Was there any work done on the original AI? Yes, we addressed several reported issues with the original AIs and focused on a few areas we know we could improve. I find Patton a bit more interesting than he used to be, but I'll let you be the judge. The real trick with the AIs is makin...
by Miguel_TSS
Fri May 03, 2013 6:15 pm
Forum: Battle of the Bulge
Topic: English speaking voices during German player's turn
Replies: 1
Views: 1329

Re: English speaking voices during German player's turn

Thanks, I double checked both the code an audio files and can say the correct clips are playing. Sadly though, now I can't un-hear "10-4, standby", but I can assure you that is not what is being said.

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