Search found 29 matches
- Thu Jul 10, 2014 3:32 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Ambient sound
- Replies: 4
- Views: 2749
Re: Ambient sound
Thanks for the feedback, Boris. Do you feel the desert sounds on the map too quiet vs Unit Movement/Combat? How high do you have your volume set, and what device are you on? I like your idea about putting the Briefing Audio throughout the game. Its a little tough because there is actually a ton of c...
- Mon Jun 30, 2014 3:25 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Suggestions for AI improvement
- Replies: 2
- Views: 2620
Re: Suggestions for AI improvement
Thanks for the feedback, I've also never been particularly happy with opening gambit into El Al, but hurting those mines is such a tasty proposition. Especially since the fall of El AL gets rid of CW Artillery that effects combat in the spaces surrounding El Al. You should try out the "Unknown&...
- Mon Jun 30, 2014 3:04 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: General Question
- Replies: 4
- Views: 1856
Re: General Question
Hmmm, must have missed an audio trigger when we switched sound systems for DoM, thanks for bringing it to my attention. After the really great reaction to BotB Sound Design we put even more effort into gathering clips and recordings, especially since more and more useful information was filling the ...
- Sun Jun 29, 2014 4:57 am
- Forum: Desert Fox: The Battle of El Alamein
- Topic: General Question
- Replies: 4
- Views: 1856
Re: General Question
You'll be happy to know we kept and actually greatly expanded on the radio music and speeches in both Drive on Moscow and in Desert Fox. From the in-game menu select "Briefing" and enjoy. ( all your sound settings should be set to ON as well ) Thanks for appreciating this feature, it means...
- Thu Jun 05, 2014 1:55 pm
- Forum: Drive On Moscow
- Topic: Joy & Frustration
- Replies: 6
- Views: 4533
Re: Joy & Frustration
Hey BigM, Sorry for your trouble. Sounds like you were having fun! What device were you playing on? You may still be able to contact your friend via the "Chat" feature. The game also will attempt to send your turn the next time you can connect to GameCenter. If you are still having trouble...
- Mon Feb 10, 2014 5:42 pm
- Forum: Drive On Moscow
- Topic: AI doesn't play fair
- Replies: 21
- Views: 6964
Re: AI doesn't play fair
Just a reminder that we are exploring this with the help of your bug reports (In Game Menu -> Feedback). Thanks for your feedback and comments.
Get well soon, Lostmydice.
Get well soon, Lostmydice.
- Mon Feb 03, 2014 6:49 pm
- Forum: Drive On Moscow
- Topic: Tips for the Soviets, grand campaign.
- Replies: 9
- Views: 4485
Re: Tips for the Soviets, grand campaign.
In my last game against Halder I lost at the start of Frost. I had him at 32 points, and if I hadn't blundered out of Moscow I would have won that one. I was enjoying a tense match, but got a little cocky. I could feel his disappointment at my not reading the calendar and succumbing to his prepared ...
- Sun Feb 02, 2014 8:49 pm
- Forum: Drive On Moscow
- Topic: new AI
- Replies: 18
- Views: 6618
Re: new AI
Hey guys, just checking in to remind you that if you have problems or run into questionable situations, please use the "Feedback" button in game. We track and investigate all issues we receive. Everyone plays a bit differently, so seeing the game play out definitely helps. ( Plus I really ...
- Wed Jan 01, 2014 11:19 pm
- Forum: Drive On Moscow
- Topic: Air interdiction
- Replies: 1
- Views: 1448
Re: Air interdiction
Thanks for the input, I'm pretty sure we had this one spec'd. I'll check.
- Sat Dec 28, 2013 3:00 am
- Forum: Battle of the Bulge
- Topic: iPad App cannot copy a picture
- Replies: 4
- Views: 3558
Re: iPad App cannot copy a picture
Actually there are two ways to take screen shots.
1) press the "Home" button and power button at the same time
2) tap tap hold on the UI in game, and email the feedback screenshot to yourself
1) press the "Home" button and power button at the same time
2) tap tap hold on the UI in game, and email the feedback screenshot to yourself
- Fri Dec 27, 2013 12:29 pm
- Forum: Drive On Moscow
- Topic: Gamecenter Game Marked Completed, But...
- Replies: 1
- Views: 1030
Re: Gamecenter Game Marked Completed, But...
Please use the in-game "Feedback" button to report this issue so we can take a closer look. Please include as much info as you can.
- Mon Dec 02, 2013 2:55 pm
- Forum: Drive On Moscow
- Topic: Unnecessary borders displayed
- Replies: 7
- Views: 2835
Re: Unnecessary borders displayed
I got to ask how you draw your borders? I have of course no idea how your game works, but isn't drawing a border or not simply determiner by the question if two adjacent provinces have the same side controlling it or not? It seems super simple because, for humans, it is. As natural pattern recogniz...
- Fri Nov 29, 2013 4:46 pm
- Forum: Drive On Moscow
- Topic: How weak is the A.I.?
- Replies: 15
- Views: 4656
Re: How weak is the A.I.?
Regarding testing you apparently do a lot of it using AI vs AI configurations. Why not use more beta testers, specifically for the AI? I am sure you would find some volunteers out there (I would gladly be one of them). With the ability to rewind a game and the added ability to transfer you the reco...
- Mon Nov 25, 2013 6:52 pm
- Forum: Drive On Moscow
- Topic: Music in Drive on Moscow
- Replies: 6
- Views: 4572
Re: Music in Drive on Moscow
Thanks for enjoying the music. Here the playlist: Farewell of Slavianka (Прощание ÑлавÑнки - ProÅ¡Äanije slavjanki ) A Russian patriotic march, written by the composer Vasily Agapkin in honour of the Bulgarian women accompanying their husbands in the First Balkan War Katyusha ( Ка...
- Fri Nov 22, 2013 9:46 pm
- Forum: Drive On Moscow
- Topic: Crash bug / before soviet phase
- Replies: 10
- Views: 3348
Re: Crash bug / before soviet phase
Thanks so much for the bug report. I was able to identify, and fix this issue for our next update. One possible cause was interrupting the AI's turn under some very specific circumstances. Fortunately this seems uncommon, so hopefully you will not run into it again. If you are having trouble startin...
- Mon Jun 03, 2013 2:41 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Question about AI behaviour in Race to the Meuse
- Replies: 3
- Views: 4453
Re: Question about AI behaviour in Race to the Meuse
Awesome, thanks for the feedback! It's one thing to see the Generals play against testers and each other, but to hear reports from actual players means a lot! An open path to Werbomont is tempting, but also a trap if a proper supply line can't be supported. An attack in Schonberg is rarely advised i...
- Tue May 28, 2013 1:28 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Question about AI behaviour in Race to the Meuse
- Replies: 3
- Views: 4453
Re: Question about AI behaviour in Race to the Meuse
Thanks for checking out our new General!
When designing VonM, the goal was changing the battlefield to one not often encountered. His strategy is a bit unorthodox, but is something players can adopt and improve on. That said, depending on the situation, VonM may shift focus to preserve a draw.
When designing VonM, the goal was changing the battlefield to one not often encountered. His strategy is a bit unorthodox, but is something players can adopt and improve on. That said, depending on the situation, VonM may shift focus to preserve a draw.
- Thu May 16, 2013 12:46 pm
- Forum: Battle of the Bulge
- Topic: Update 1.2 brings new scenarios and AIs
- Replies: 12
- Views: 4337
Re: Update 1.2 brings new scenarios and AIs
Thanks for your continued support in 1.2! Please remember to send a Bug report when you encounter unexpected / poor behavior. That is the best way we can track down and hopefully improve your experience.
- Tue May 14, 2013 3:35 am
- Forum: Battle of the Bulge
- Topic: Update 1.2 brings new scenarios and AIs
- Replies: 12
- Views: 4337
Re: Update 1.2 brings new scenarios and AIs
Great update! Was there any work done on the original AI? Yes, we addressed several reported issues with the original AIs and focused on a few areas we know we could improve. I find Patton a bit more interesting than he used to be, but I'll let you be the judge. The real trick with the AIs is makin...
- Fri May 03, 2013 6:15 pm
- Forum: Battle of the Bulge
- Topic: English speaking voices during German player's turn
- Replies: 1
- Views: 1329
Re: English speaking voices during German player's turn
Thanks, I double checked both the code an audio files and can say the correct clips are playing. Sadly though, now I can't un-hear "10-4, standby", but I can assure you that is not what is being said.