Few suggestions for better gameplay and more realistic game
Moderators: Slitherine Core, Time of Fury Design
Few suggestions for better gameplay and more realistic game
1.)When I have attacked France, British troops has been defending Paris. To my opinion, this is a little unrealistic. You should add some French-British restrictions in early years of war like British units cannot enter Paris, limited number of British land and air troops in French territory etc. This is for more realistic game.
2.)If I understood correctly even on 7:1 odds enemy units has chance to survive. You should add 8:1 column where result will be certain overrun without losses. This is for better gameplay. I am aware that it is not quite realistic.
3.)Air units shouldn’t land in every hex especially not in fortress, forest or swamp hexes. The best solution will be that you have airbases hexes and counters. Less better solution, but still better then current solution, will be that air units can land on city and clear terrain hexes only. This is for better gameplay and more realistic game.
And one question:
Must I conquer all hexes with victory points for French surrender?
2.)If I understood correctly even on 7:1 odds enemy units has chance to survive. You should add 8:1 column where result will be certain overrun without losses. This is for better gameplay. I am aware that it is not quite realistic.
3.)Air units shouldn’t land in every hex especially not in fortress, forest or swamp hexes. The best solution will be that you have airbases hexes and counters. Less better solution, but still better then current solution, will be that air units can land on city and clear terrain hexes only. This is for better gameplay and more realistic game.
And one question:
Must I conquer all hexes with victory points for French surrender?
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Of course every country will be beaten every time all VP belong to it are lost. This is a general rule.Bern wrote:Now that's a bit confusing. According to the manual I have, a country surrenders when it loses all victory points it owns ... within its own borders. Maybe this could be clarified.steambap wrote:To answer your question, you need Paris and 9 other citys as per doomtrader.
Bern
However some of the events might introduce other circumstances which allow to conquer that country earlier.
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Coming back to OP's suggestions - I like 3, but I can't agree with 1 and 2 - any restrictions on AI making it more realistic instead of more challenging are a bad thing to me, a player would use UK's troops like that. Also I do not think that any situation when you have absolute knowledge of the combat's outcome before it commences is good for the game.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
Well, 8:1 column gives more to gameplay because players can do better planning but ok - it is the weakest suggestion in those 3 above. Point 1 is for game to be more historically correct, it looks very unrealistic that British troops will defend Paris in year 1940 but ok – I can accept this IF someone answers me how Germany can conquer France before 1941 if I must take Paris plus 9 cities with VP? Must I remind you that 2 French cities with VP are in North Africa? Must I remind you that historically France fell on 22 June 1940?Borsook wrote:Coming back to OP's suggestions - I like 3, but I can't agree with 1 and 2 - any restrictions on AI making it more realistic instead of more challenging are a bad thing to me, a player would use UK's troops like that. Also I do not think that any situation when you have absolute knowledge of the combat's outcome before it commences is good for the game.
BUT now I am really mad guys; I am playing grand campaign as Germany and on 1-June-1940 USSR declare war on me without any reason. Didn’t do anything on east except conquered Poland. I even accepted Hitler-Stalin pact. You don’t have classical WWII grand strategy restriction that USSR can NOT declare war on Germany until 1941 or something similar? I like very much “What if” situations but this is ridiculous.
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I do understand where you're coming from with this, but if we impose such a restriction on AI we will be seeing situations like Paris is empty and British troops are just standing by.vveedd wrote:Well, 8:1 column gives more to gameplay because players can do better planning but ok - it is the weakest suggestion in those 3 above. Point 1 is for game to be more historically correct, it looks very unrealistic that British troops will defend Paris in year 1940 but ok – I can accept this IF someone answers me how Germany can conquer France before 1941 if I must take Paris plus 9 cities with VP? Must I remind you that 2 French cities with VP are in North Africa? Must I remind you that historically France fell on 22 June 1940?Borsook wrote:Coming back to OP's suggestions - I like 3, but I can't agree with 1 and 2 - any restrictions on AI making it more realistic instead of more challenging are a bad thing to me, a player would use UK's troops like that. Also I do not think that any situation when you have absolute knowledge of the combat's outcome before it commences is good for the game.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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"BUT now I am really mad guys; I am playing grand campaign as Germany and on 1-June-1940 USSR declare war on me without any reason. Didn’t do anything on east except conquered Poland. I even accepted Hitler-Stalin pact. You don’t have classical WWII grand strategy restriction that USSR can NOT declare war on Germany until 1941 or something similar? I like very much “What if” situations but this is ridiculous. "
Now that's what I would call an excellent move by the AI, especially if human Axis is having problems finishing off France. I wouldn't be confident that the AI is in a strong position to do this, but presumably the AI has made an assessment and believes this is the way to go. I hope this is played through - I'd be interested in the outcome.
I have to say that so far, I haven't been particularly impressed by the AI - but this move changes that a bit.
Bern
Now that's what I would call an excellent move by the AI, especially if human Axis is having problems finishing off France. I wouldn't be confident that the AI is in a strong position to do this, but presumably the AI has made an assessment and believes this is the way to go. I hope this is played through - I'd be interested in the outcome.
I have to say that so far, I haven't been particularly impressed by the AI - but this move changes that a bit.
Bern
I am not a programmer (I am just Microsoft Enterprise administratorBorsook wrote: I do understand where you're coming from with this, but if we impose such a restriction on AI we will be seeing situations like Paris is empty and British troops are just standing by.

It would have been a good move in June, 1 1941 (maybe) but in 1940? If game is balanced, USSR can’t possibly be prepared for war. And if they are not prepared then it is a very dumb move. Also, I have no difficulty to take France, as I mentioned before it is June, 1 1940 and I took ¾ of France including all cities with VP’s in north and central part of France plus Vichy in south and Italian troops are encircled Marseille. So I have done it much better then Axis in WWIIBern wrote:
Now that's what I would call an excellent move by the AI, especially if human Axis is having problems finishing off France. I wouldn't be confident that the AI is in a strong position to do this, but presumably the AI has made an assessment and believes this is the way to go. I hope this is played through - I'd be interested in the outcome.
I have to say that so far, I haven't been particularly impressed by the AI - but this move changes that a bit.
Bern

On the east Italy has influenced Bulgaria but percentage is still below 40%. Germany hard influenced Sweden. It is at 85% to join Axis. Maybe this is reason why USSR declared war on Germany? Or maybe you have garrison rule for Poland? If yes, then you guys should make another manual with more details and information’s. Also, I haven’t seen any notification that USSR declared war on Germany. It should have been a huge notification with big red font on center of the screenRazz1 wrote:Who did you DOW and Who did you influence?
Note: There may be a 1% chance for the USSR to do this but I would have to check.

And one quick question: haven’t found in manual how many AP costs if you are moving thru enemy Zone of Control?
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Continuing with the game:
I have got Vichy event finally. On what circumstances this event is available?
I have managed to take Norway also with amphibious assault on Narvik (I took Oslo much before). There was no Norway or British unit in it even I have got event that it is under Allied control?
Now I’ve relocated all units to fight against USSR. So far, the strongest unit I have met is infantry corps with strength 3. I hope that I will meet much stronger units deeper in USSR because my suspicion that this was a very bad move for AI will be true. On the other hand, if I meet too many strong units it could be indicator that game is not balanced. We will see.
I have got Vichy event finally. On what circumstances this event is available?
I have managed to take Norway also with amphibious assault on Narvik (I took Oslo much before). There was no Norway or British unit in it even I have got event that it is under Allied control?
Now I’ve relocated all units to fight against USSR. So far, the strongest unit I have met is infantry corps with strength 3. I hope that I will meet much stronger units deeper in USSR because my suspicion that this was a very bad move for AI will be true. On the other hand, if I meet too many strong units it could be indicator that game is not balanced. We will see.
No, unfortunatly you are right... Russia has praticly no army but declared war (every time Romania become Axis)... Very bad thing, I played 2 games with the same result (and this is not the only problem with diplomacy !) . As the developpers do not seems to change this bug (for the moment - see posts in Matrixgames forum), I think I have to forget the Grand Scenario and start in 1941 or 1942, maybe it will be more realistic !
Thanks for information. I will do the same or we can try PBEM against each other? I can play one or two turns per day in late afternoon hours (CET). Are you interested?waichou wrote:No, unfortunatly you are right... Russia has praticly no army but declared war (every time Romania become Axis)... Very bad thing, I played 2 games with the same result (and this is not the only problem with diplomacy !) . As the developpers do not seems to change this bug (for the moment - see posts in Matrixgames forum), I think I have to forget the Grand Scenario and start in 1941 or 1942, maybe it will be more realistic !
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How will it be implemented, will there be no chance of early Soviet entry, or could we have a tick box option to have the possibility of an early entry at low odds, just to make sure you don't leave the Eastern border completely undefended (if you want to use the option).doomtrader wrote:Problem fixed for next release, Romania will not pull Germany into the war for Bessarabia.
Decision will be left to the German side.
