Bugs game editor v1.8.3 - New units or improve things

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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bcnkor5
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Re: Bugs game editor v1.9.3 - New units or improve things

Post by bcnkor5 »

More ideas, add military police unit (You can also be in cities or towns), and camp prisoners (a unit barracks and another to make fence) to escape and rescue scenary.
Attachments
police.jpg
police.jpg (102.82 KiB) Viewed 1968 times
camp prisoners.png
camp prisoners.png (51.27 KiB) Viewed 2058 times
Last edited by bcnkor5 on Wed Sep 16, 2015 7:38 am, edited 5 times in total.
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos, German Commandos brandenburger), BB Harbor attack torpedo (Maiale italy) or commandos attack on the coast transported from a submarine to Scenary Commandos. The Frogman It is a unit of sea and also remove sea mines.
Attachments
SLC_Maiale.png
SLC_Maiale.png (33.13 KiB) Viewed 2114 times
00 Buzos ItaFrogman_MAS.png
00 Buzos ItaFrogman_MAS.png (23.06 KiB) Viewed 2114 times
Last edited by bcnkor5 on Mon Sep 14, 2015 4:01 pm, edited 11 times in total.
GottaLove88s
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by GottaLove88s »

bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?
8)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

GottaLove88s wrote:
bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?
8)
-------------------------------------------------

Yes, there is a space for mini-submarines, but does not accept another unit (that is closed code), that is what I say also accept these special units (Commandos and Frogman) all submarines (only add to the internal code of the game for programmers). Commandos can attack by air and sea from the WWII until now. After it is enabled only on the units.txt that space has a submarine. The game has many things that can be added and do it very well, but they have to do those things programmers.
Attachments
zzmaiale ITaly.jpg
zzmaiale ITaly.jpg (15 KiB) Viewed 2075 times
zzTopedo men israel, 1967.jpg
zzTopedo men israel, 1967.jpg (11.8 KiB) Viewed 2075 times
zBritish_navy_frogman.jpg
zBritish_navy_frogman.jpg (55.77 KiB) Viewed 2075 times
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

FAIREY SWORDFISH REAL SWITCH: Unit torpedo or bomb and other units with rockets or depth charge for the Royal Navy, to Scenario battle for the Atlantic and the Mediterranean, (In the game that the English aircraft carrier but not his plane star).

Images Fairey_Swordfish REAL SWITCH: Torpedo/Rockets
Attachments
Fairey_Swordfish. torpedo images (92).jpg
Fairey_Swordfish. torpedo images (92).jpg (6.74 KiB) Viewed 2051 times
swordfish_invasion_stripes rockets.jpg
swordfish_invasion_stripes rockets.jpg (11.52 KiB) Viewed 2051 times
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

ADD New Real Radar: German Radar Würzburg 1940 70 km (43 mi), Radar german Freya 1939 Range 200 kilometres (120 mi), British Radar Chain Home Low range 30 miles (50 km).
Attachments
German Radar Würzburg.png
German Radar Würzburg.png (45.48 KiB) Viewed 2036 times
Radar german Freya.jpg
Radar german Freya.jpg (53.25 KiB) Viewed 2040 times
British Radar.jpg
British Radar.jpg (50.36 KiB) Viewed 2043 times
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

Radar movil unit (Range Microwave Radar).
MORTER, bike+machine gun.
Note: The mortar and bike+machine gun were since WWI, images add wwI.
Attachments
zzzCapturar-1.jpg
zzzCapturar-1.jpg (33.07 KiB) Viewed 1996 times
FRAmortar.jpg
FRAmortar.jpg (33.05 KiB) Viewed 1996 times
Italy-World-War-II-Long-Range-Microwave-Radar.jpg
Italy-World-War-II-Long-Range-Microwave-Radar.jpg (61.58 KiB) Viewed 1996 times
Last edited by bcnkor5 on Sun Sep 13, 2015 9:10 pm, edited 2 times in total.
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

Units BAZOOKA more PIAT, Soviet PTRD anti-tank Rifle, panzerfaust, Panzerbüchse (image German anti-tank Rifle).
Attachments
BazookaUSA.png
BazookaUSA.png (54.36 KiB) Viewed 1994 times
piat eng.png
piat eng.png (79.51 KiB) Viewed 1994 times
chaubarret.jpg
chaubarret.jpg (32.13 KiB) Viewed 1994 times
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

1 image- Paratroopers Light airportable pieces for artillery AT 15cm Leichtegeschutz Howitzer
2 image- REMOVE SHIP MINES (Minesweeper),
3 image- UNDERLAND TRENCH (japan).
Attachments
GerArt_Para.png
GerArt_Para.png (35.47 KiB) Viewed 1911 times
220px-USSPivotAM276.jpg
220px-USSPivotAM276.jpg (8.55 KiB) Viewed 1971 times
00048- Buna Gona.jpg
00048- Buna Gona.jpg (116.75 KiB) Viewed 1971 times
Last edited by bcnkor5 on Tue Sep 22, 2015 2:52 pm, edited 3 times in total.
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

Unfortunately we stop working on modifications of this game from the old versions are asking small changes (enable graphics icons for the game), to make major changes to the player's view, but it is activating little. We will be behind them to ask activate each icon.

Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. Link Download: http://www.mediafire.com/download/a5z0u ... ATIVES.rar

Examples (no active in mod folder, no active in game original):
Attachments
Captura de pantalla 2.png
Captura de pantalla 2.png (129.6 KiB) Viewed 1932 times
button_field_1 NEW.png
button_field_1 NEW.png (4.15 KiB) Viewed 1937 times
button_field_1 OLD.jpg
button_field_1 OLD.jpg (3.89 KiB) Viewed 1937 times
Last edited by bcnkor5 on Wed Sep 16, 2015 11:10 am, edited 4 times in total.
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

more
Attachments
button_cargo_high_1280 NEW .png
button_cargo_high_1280 NEW .png (4.62 KiB) Viewed 1937 times
button_cargo_high_1280 OLD.jpg
button_cargo_high_1280 OLD.jpg (3.29 KiB) Viewed 1937 times
bcnkor5
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Re: Bugs game editor v1.8.3 - New units or improve things

Post by bcnkor5 »

Video turn .ogm or .ogv (active in mod folder, no active in game original).
Attachments
japan NEW.png
japan NEW.png (101.59 KiB) Viewed 1937 times
japan OLD.png
japan OLD.png (107.2 KiB) Viewed 1937 times
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