Bugs and Other Game Issues

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nucleus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Fri Aug 14, 2015 3:56 pm

Bugs and Other Game Issues

Post by nucleus »

For reference I'm running V1.11.

1) Opportunity fire for the player is broken. The first unit to move in range is fired on, often while still in cover and gaining that defensive bonus. As a player I wouldn't take that shot, I'd wait until the enemy had stepped into the open before firing. I might also opt NOT to shoot at a particular target, waiting for a juicer one to appear, for example a Recon unit instead of a light vehicle. This is a major problem that can easily influence the outcome of the scenario. There needs to be a mechanism for the player to have the option invoke opportunity fire on any junit that moves into range.

2) Scoring engagements is also broken. In this instance Clint with one life assaulted Hanz with 2 lives and Hanz was eliminated.

Image

3) Vehicles fire through buildings. I've noticed this in several scenarios.

I've also found instances where a vehicle should have clear line of sight between buildings but doesn't. This may be related to not being able 'block' doorways, which is a rule that badly needs to be changed. Units can be trapped in a variety of ways, why not by vehicles in buildings? In the image below you shouldn't be able to take the shot but the Greyhound is marked with a target symbol.

Image
visualrob
Heroes of Normandie
Heroes of Normandie
Posts: 301
Joined: Fri Oct 17, 2014 9:06 am

Re: Bugs and Other Game Issues

Post by visualrob »

Hi, nucleus

I'll try to answer to your issues:

1) Opportunity fire happens automatically, when the unit can fire with a certain percentage of success (>33% if the user has no order, >40% if the unit has been assigned an order), and the movement is stopped on the square that grants the best chances. I agree, it's not ideal, but it's a compromise - we really want to avoid to stop the game and change turn every time an opportunity-fire is possible. The idea of allowing/disabling auto fire for the units is good: I'll discuss it with the other developers and see if we can put it in one of the next patches.

2) This can happen by the rules of the (board) game, if Hanz had no square to retreat (ZoC counts). This happens most often if the unit is cornered in a building. In this case, the unit is immediately eliminated.

3) That's really odd. It seems that the engine recognizes the shot as possible (and it really is: there's a clear line of sight, from the front of your tank to the rear of the greyhound), but the interface refuses to allow it, seeing it from the back of your tank to the back of the greyhound (in this case the shot is impossible, since it passes through the corner wall of the building). I'll investigate and we'll surely fix this.

Thank you so much for reporting this.
Moomer
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Fri Sep 18, 2015 7:02 pm

Re: Bugs and Other Game Issues

Post by Moomer »

One from the same scenario.
The infantry at the window should be able to fire a panzerfaust at the front part of the tank right outside this window.
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visualrob
Heroes of Normandie
Heroes of Normandie
Posts: 301
Joined: Fri Oct 17, 2014 9:06 am

Re: Bugs and Other Game Issues

Post by visualrob »

Hi, Moomer

Yes, you're right, it's a bug: it should be able to fire. Do you still have this game available?
Can you press CTRL+R to send us the game state, so we can analyze it?

Thank you!
Moomer
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Fri Sep 18, 2015 7:02 pm

Re: Bugs and Other Game Issues

Post by Moomer »

No longer available, destroyed the tank from a different position with another unit and finished the scenario.

Slow road to hell : nothing happens upon passing through the square to pick up items.
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Axidentalmoose
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Feb 02, 2013 7:51 pm

Re: Bugs and Other Game Issues

Post by Axidentalmoose »

I would like to scroll around the map during the enemy's turn so that I can keep track of where the enemy is moving and what he is doing visually. Currently if the enemy moves out of my field of vision during his turn I can only listen to the rest of his movement as I can't scroll around the map. Am I missing something that would allow me to do this? If not will this be possible in the future?

Great work so far!

Regards

Axidentalmoose
nucleus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Fri Aug 14, 2015 3:56 pm

Re: Bugs and Other Game Issues

Post by nucleus »

Not what was intended, I think.

Image

In the same scenario (Save Sasha) there is an issue with moving the tank and the doorways.
MulberryHoN
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sat Oct 03, 2015 7:26 pm

Re: Bugs and Other Game Issues

Post by MulberryHoN »

My game with Skyarrow "Quand les héros attaquent" stop today just before the end. Is it possible to repare it?
MulberryHoN
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sat Oct 03, 2015 7:26 pm

Re: Bugs and Other Game Issues

Post by MulberryHoN »

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