General questions

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
dirkinson
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Re: General questions

Post by dirkinson »

hello Ufnv,
i hope all is well.
i do not want to be a nuisance, but i have not seen any new posts lately, and i am excited for any information on another beta test round?
do you have any new info?
thanks for your time,
Ufnv
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Re: General questions

Post by Ufnv »

dirkinson wrote:hello Ufnv,
i hope all is well.
i do not want to be a nuisance, but i have not seen any new posts lately, and i am excited for any information on another beta test round?
do you have any new info?
thanks for your time,
I've handed it to Slitherine on Monday, so it should be available very soon.
dirkinson
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Re: General questions

Post by dirkinson »

congratulations on the new version.
i am excited, thanks for the info.
regards
anguille
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Re: General questions

Post by anguille »

Good news....looking forward to see more about this (still hoping to b part of the beta)...
Kirlian
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Re: General questions

Post by Kirlian »

Hello Ufnv

I signed up for the beta version of another 2 December but received only the standard answer. Is it possible to have access in the near future?

Thank you in advance!
Retributarr
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Graphic Enhancement To Simplify Game Management

Post by Retributarr »

I would like to be able to superimpose a selected "Translucent Image" over my planets to indicate whether it is a Military Construction, Mining, Agricultural or Science-Research planet or whatever else it is!. These Translucent Images could be emplaced, then either left on or turned off as one decides.

This way, I don't have to try to remember or keep track of what the specialization of a particular planet is...thereby simplifying game-play!.
Ufnv
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Re: Graphic Enhancement To Simplify Game Management

Post by Ufnv »

Retributar wrote:I would like to be able to superimpose a selected "Translucent Image" over my planets to indicate whether it is a Military Construction, Mining, Agricultural or Science-Research planet or whatever else it is!. These Translucent Images could be emplaced, then either left on or turned off as one decides.
Well, I am not really sure I've got the idea.

Now you have two ways to see where are your key planets. First, planet specialisation is just written next to it's name. Second, if you need a bigger picture, you can see actual planet production specialisation on a global map in the 'highlight production mode' view.
pguyton
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Re: General questions

Post by pguyton »

does/can the system auto generate a basic design of a ship instead of user manually doing it ?
looks great ! I'm ready to buy, hope i get into the beta to tide me over till release :)
Ufnv
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Re: General questions

Post by Ufnv »

pguyton wrote:does/can the system auto generate a basic design of a ship instead of user manually doing it ?
looks great ! I'm ready to buy, hope i get into the beta to tide me over till release :)
No, it does not auto generate, AI uses slightly different algorithm, but it stores all previously created designs an they can be shared between players, so there will be a big database of a ready designs soon.
ElCaballero
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Re: General questions

Post by ElCaballero »

Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
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Re: General questions

Post by Firefox440 »

ElCaballero wrote:Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
You can easily add more if you edit the game. There is not need from any special 3D tool or some strange.
ElCaballero
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Re: General questions

Post by ElCaballero »

Nomada_Firefox wrote:
ElCaballero wrote:Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
You can easily add more if you edit the game. There is not need from any special 3D tool or some strange.
I would like more types of ships is the official version) If i just add new types in mods, this will no balance and AI not will use this correctly. But I do not know, maybe there will be more ship types after research? Nowhere is impossible to see the full list.
Firefox440
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Re: General questions

Post by Firefox440 »

ElCaballero wrote: But I do not know, maybe there will be more ship types after research? Nowhere is impossible to see the full list.
There are more of 128 different hulls in the game..............

In the same way the configurations from each hull is huge. The hulls are only recipients from all the other systems. There are weapons, with several type of turrets, engines, energy generators, shields, a lot of systems. You can make thousands of variantions.

In the game there are these class of hulls, fighter, interceptor, heavy fighter, gunboat, corvette, frigate, destroyer, cruiser, battleship, satellite, orbital station and freighter. Most of them must be researched and you will not get a battleship at two hours of gameplay. However, if you like cheat, you can change it with just a notepad editor.;)
) If i just add new types in mods, this will no balance and AI not will use this correctly
It depends clearly from how you mod a game. If you did not know how balance them and how add them to the IA. You can not say how at this game, very different to others will happen the same.

Just for the record. You should not speak about the beta out the beta section.
ElCaballero
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Re: General questions

Post by ElCaballero »

Will be russian language in Polaris Sector?
Ufnv
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Re: General questions

Post by Ufnv »

ElCaballero wrote:Will be russian language in Polaris Sector?
Even now. If you run PolarisSector.exe -config, you are able to switch to Russian. There should be also Spanish at the release.
stripe7
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Re: General questions

Post by stripe7 »

I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game? I was looking at a bomber/fighter with just missile tubes and a carrier that dumps them out. Unless the design of the game actually has pod based missile launchers that can be dropped off. :D
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Re: General questions

Post by Firefox440 »

stripe7 wrote:I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game? I was looking at a bomber/fighter with just missile tubes and a carrier that dumps them out. Unless the design of the game actually has pod based missile launchers that can be dropped off. :D
There are several type of pod missile in the game. You can customized the fighters/bombers as you want and carrier them in the ship which you like. It is just a matter of customization.
Ufnv
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Re: General questions

Post by Ufnv »

stripe7 wrote:I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game?
In Polaris Sector this is called "cluster turrets". These are special kind of turrets that can be installed instead of usual energy weapon/missile launcher turrets.
The difference between cluster turrets and a usual missile launcher is that cluster ones fire not a single missile, but one or several clusters of them (or pods in HH Universe terms). Then these clusters split into a number of individual missiles that can then split further into individual warheads.

These things need to be researched, but when you get them, this completely changes the whole military doctrine, and the race who has them first has a great tactical advantage over others until they develop their own version of this :)

The example is in this video:

https://www.youtube.com/watch?v=mLYZSRbuKtY
stripe7
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Re: General questions

Post by stripe7 »

Wow! Totally Awsome!!! I am really looking forward to this game!
Vicarius
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Re: General questions

Post by Vicarius »

I recently enjoyed some videos of Polaris Sector. It looks very good so far. I am especially encouraged by the combat. I was also pleased to hear there will be technologies for alternative FTL travel. Star lanes always seem too restrictive to me. I have a suggestion that I think would really improve the game.

1. Fleet formations. Fleets seem to land in the deployment stage scattered which requires a period of micromanagement to organize. It would be nice if there was a custom formation tool for fleets. This way fleets land on grid already organized. This can be taken a step further by allowing the player to create multiple custom formations. These additional formations would be accessible within combat to account for different tactical situations. With a single click the fleet could take a different shape to adapt to different situations. Would this be possible?

Thanks
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