General questions
Re: General questions
hello Ufnv,
i hope all is well.
i do not want to be a nuisance, but i have not seen any new posts lately, and i am excited for any information on another beta test round?
do you have any new info?
thanks for your time,
i hope all is well.
i do not want to be a nuisance, but i have not seen any new posts lately, and i am excited for any information on another beta test round?
do you have any new info?
thanks for your time,
Re: General questions
I've handed it to Slitherine on Monday, so it should be available very soon.dirkinson wrote:hello Ufnv,
i hope all is well.
i do not want to be a nuisance, but i have not seen any new posts lately, and i am excited for any information on another beta test round?
do you have any new info?
thanks for your time,
Re: General questions
congratulations on the new version.
i am excited, thanks for the info.
regards
i am excited, thanks for the info.
regards
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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
Good news....looking forward to see more about this (still hoping to b part of the beta)...
Re: General questions
Hello Ufnv
I signed up for the beta version of another 2 December but received only the standard answer. Is it possible to have access in the near future?
Thank you in advance!
I signed up for the beta version of another 2 December but received only the standard answer. Is it possible to have access in the near future?
Thank you in advance!
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- Lieutenant Colonel - Elite Panther D
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Graphic Enhancement To Simplify Game Management
I would like to be able to superimpose a selected "Translucent Image" over my planets to indicate whether it is a Military Construction, Mining, Agricultural or Science-Research planet or whatever else it is!. These Translucent Images could be emplaced, then either left on or turned off as one decides.
This way, I don't have to try to remember or keep track of what the specialization of a particular planet is...thereby simplifying game-play!.
This way, I don't have to try to remember or keep track of what the specialization of a particular planet is...thereby simplifying game-play!.
Re: Graphic Enhancement To Simplify Game Management
Well, I am not really sure I've got the idea.Retributar wrote:I would like to be able to superimpose a selected "Translucent Image" over my planets to indicate whether it is a Military Construction, Mining, Agricultural or Science-Research planet or whatever else it is!. These Translucent Images could be emplaced, then either left on or turned off as one decides.
Now you have two ways to see where are your key planets. First, planet specialisation is just written next to it's name. Second, if you need a bigger picture, you can see actual planet production specialisation on a global map in the 'highlight production mode' view.
Re: General questions
does/can the system auto generate a basic design of a ship instead of user manually doing it ?
looks great ! I'm ready to buy, hope i get into the beta to tide me over till release
looks great ! I'm ready to buy, hope i get into the beta to tide me over till release

Re: General questions
No, it does not auto generate, AI uses slightly different algorithm, but it stores all previously created designs an they can be shared between players, so there will be a big database of a ready designs soon.pguyton wrote:does/can the system auto generate a basic design of a ship instead of user manually doing it ?
looks great ! I'm ready to buy, hope i get into the beta to tide me over till release
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- Senior Corporal - Destroyer
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Re: General questions
Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
You can easily add more if you edit the game. There is not need from any special 3D tool or some strange.ElCaballero wrote:Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
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- Senior Corporal - Destroyer
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Re: General questions
I would like more types of ships is the official version) If i just add new types in mods, this will no balance and AI not will use this correctly. But I do not know, maybe there will be more ship types after research? Nowhere is impossible to see the full list.Nomada_Firefox wrote:You can easily add more if you edit the game. There is not need from any special 3D tool or some strange.ElCaballero wrote:Are there any plans to introduce a greater variety of types of ships hulls? Fighter, freighter and corvet is too few. Or more types will be opened after research?
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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
There are more of 128 different hulls in the game..............ElCaballero wrote: But I do not know, maybe there will be more ship types after research? Nowhere is impossible to see the full list.
In the same way the configurations from each hull is huge. The hulls are only recipients from all the other systems. There are weapons, with several type of turrets, engines, energy generators, shields, a lot of systems. You can make thousands of variantions.
In the game there are these class of hulls, fighter, interceptor, heavy fighter, gunboat, corvette, frigate, destroyer, cruiser, battleship, satellite, orbital station and freighter. Most of them must be researched and you will not get a battleship at two hours of gameplay. However, if you like cheat, you can change it with just a notepad editor.

It depends clearly from how you mod a game. If you did not know how balance them and how add them to the IA. You can not say how at this game, very different to others will happen the same.) If i just add new types in mods, this will no balance and AI not will use this correctly
Just for the record. You should not speak about the beta out the beta section.
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- Senior Corporal - Destroyer
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Re: General questions
Will be russian language in Polaris Sector?
Re: General questions
Even now. If you run PolarisSector.exe -config, you are able to switch to Russian. There should be also Spanish at the release.ElCaballero wrote:Will be russian language in Polaris Sector?
Re: General questions
I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game? I was looking at a bomber/fighter with just missile tubes and a carrier that dumps them out. Unless the design of the game actually has pod based missile launchers that can be dropped off. 

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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
There are several type of pod missile in the game. You can customized the fighters/bombers as you want and carrier them in the ship which you like. It is just a matter of customization.stripe7 wrote:I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game? I was looking at a bomber/fighter with just missile tubes and a carrier that dumps them out. Unless the design of the game actually has pod based missile launchers that can be dropped off.
Re: General questions
In Polaris Sector this is called "cluster turrets". These are special kind of turrets that can be installed instead of usual energy weapon/missile launcher turrets.stripe7 wrote:I am a major Honor Harrington fan and was curious if it was possible to design a pod missile system for this game?
The difference between cluster turrets and a usual missile launcher is that cluster ones fire not a single missile, but one or several clusters of them (or pods in HH Universe terms). Then these clusters split into a number of individual missiles that can then split further into individual warheads.
These things need to be researched, but when you get them, this completely changes the whole military doctrine, and the race who has them first has a great tactical advantage over others until they develop their own version of this

The example is in this video:
https://www.youtube.com/watch?v=mLYZSRbuKtY
Re: General questions
Wow! Totally Awsome!!! I am really looking forward to this game!
Re: General questions
I recently enjoyed some videos of Polaris Sector. It looks very good so far. I am especially encouraged by the combat. I was also pleased to hear there will be technologies for alternative FTL travel. Star lanes always seem too restrictive to me. I have a suggestion that I think would really improve the game.
1. Fleet formations. Fleets seem to land in the deployment stage scattered which requires a period of micromanagement to organize. It would be nice if there was a custom formation tool for fleets. This way fleets land on grid already organized. This can be taken a step further by allowing the player to create multiple custom formations. These additional formations would be accessible within combat to account for different tactical situations. With a single click the fleet could take a different shape to adapt to different situations. Would this be possible?
Thanks
1. Fleet formations. Fleets seem to land in the deployment stage scattered which requires a period of micromanagement to organize. It would be nice if there was a custom formation tool for fleets. This way fleets land on grid already organized. This can be taken a step further by allowing the player to create multiple custom formations. These additional formations would be accessible within combat to account for different tactical situations. With a single click the fleet could take a different shape to adapt to different situations. Would this be possible?
Thanks