If there was ever a Panzer Corps II

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
Narwhal
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sun Jun 30, 2013 4:47 pm

If there was ever a Panzer Corps II

Post by Narwhal »

Hey,

I am a huge fan of the game, which really have this "one more turn" feel. I bought all expansions except Soviet Corps... so far :)

There are 3 items that I loved in Panzer General 3 Scotched Earth that I find missing in Panzer Corps :

- Max strength [health] of a unit depending on rarity. In PG3, your early Tiger would have a strength of 8/8, while super common units like Panzer 3 had a strength of 12/12 or even 15/15. This logic CAN exist in Panzer Corps [Soviet conscripts with 15 strength by default] but I would have love to have seen this design more common.
- Max available number of units. PG3, you could for instance only get 1 Tiger in the beginning, and if you wanted to have a huge Panzer Force, well, you would have had to rely on Panzer II or Pz38t due to running out of Panzer III and Panzer IV. It made [almost] all units useful, and it was difficult using super units in ahistorical numbesr [KV, pioneers...]
=> Together, this meant that you would mostly meet enemy T-34 with 12/12 strength with the very occasional 8/8 KV2 popping out

- Finally, "special power" heroes. Some heroes had special capacities like "instant max entrenchment", "Bad weather air mission capacity", "overrun" [attack again if it destroyed a unit], ... That really made the hero different from just stats bonus [with the weaker stats being seen as "bad heroes".

I know that you still have a lot to do before a PC II [US Corps, eh ; then of course Pacific Corps :) and who knows French Corps] but well, that's items I would love to see.
RVallant
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 261
Joined: Tue Jun 16, 2015 10:12 am

Re: If there was ever a Panzer Corps II

Post by RVallant »

I would like to see an army management of that sort, with caps on certain units. You have to do decisive victories all the time in order to have the super latest tech at all times, but even so it would be limited. This would benefit the AI as well to be honest, because then there wouldn't really be a need to go nuts on spamming 1,000 tanks and whatever.

I'd also like to see a new attribute 'close attack' for any unit other than Infantry class. This would basically stop the super-tanks with their super-attack just one shotting infantry that happen to be in hills/forests/cities. I noticed as the game dragged on in the later years that Infantry became a serious liability unless they were super entrenched with ART support. I never had an issue with Infantry vs Infantry either, it was always some Russian tank just flattening the city eventually, which was really, really annoying. Close defence works early on but late on it doesn't do enough, if Tanks had severe attack penalties to the point they were almost impotent attacking cities I'd be a bit happier (barring city tanks obvs!) - I guess in a way this is kind of already in the game, but I want it refined further to be honest.

I'd like to see static AT become more useful, either by offering defensive fire, or by being completely removed and introduced as an 'add on'. -In fact I think there is scope for 'add ons' which would be small supplemental attachment units you could add to individual units. So if you add a recon squad to an Infantry, the Infantry would get better sight range for example. The question is whether to allow all or limit numbers of add on units, do we get rid of all artillery and AT or just think of them as smaller units for added augmentation and still allow the player to buy individual units of the same type?

I'd like to see a large campaign from the very start for all the various major armies; Germany (obviously), Russia (yup), Britain (and not just restricted in Africa please...), the US of A, maybe even Italy. Just do Germany and spend the rest as DLC, I don't mind, I just find the vanilla games and expansions very short and dreary.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: If there was ever a Panzer Corps II

Post by captainjack »

I quite like the idea of a prestige allowance for scenarios (eg maximum 6,000 prestige plus your SE units), rather than a units limit (I won't mention the S*ft c*p).

This would give the option of fielding a lot of cheaper units or a smaller number of more expensive ones or even a moderate number of both. This would encourage more thinking about whether to field an overstrength Tiger 2 or a pair of Panzer IV H or six grenadiers.
Stoneform
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Mar 08, 2016 6:46 pm

Re: If there was ever a Panzer Corps II

Post by Stoneform »

I always thought the "Hero" system in both games (PG and PC) to be frustrating. Spotting on artillery or attack on a recon unit, while not useless, seems a waste. I always thought they should make a system to allow you to customize your units, yet still leave room for the "surprise" of your Unit Hero. Here is my proposal:

After 100 kills you pretty much know that a unit is going to be part of your core. Allow the user to choose one attribute between the 3 most basic of upgrades, +1 Attack, +1 Defense and +1 Movement. You can then start grouping up units into attackers, defenders and deep-strike groups.

At 200 or 250 kills, now open the unit up to the random "Hero" of the Unit. SO, even if you got +1 spotting on your Artillery, at least you still have the +1 you picked up after 100 kills.

At 500 kills allow the player to either continue waiting for another Hero or purchase a +2 trait with prestige.
Apokryph
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Thu Dec 11, 2014 10:49 am

Re: If there was ever a Panzer Corps II

Post by Apokryph »

I'd love to see more upgrade options.

Take infantry - At the moment you can only upgrade to another type of infantry, add a halftrack transport and update to the '43-version.

What about these :

- Anti-Tank (Panzerschreck, Panzerfaust, stationary AT-Gun, ...)
- Rifles (G-41, G-43, Stg44, FG42 ...)
- Camo (Flecktarn)
- ...

This is german only, but there are numerous options for the other nations too. Of couse I know that these upgrades are partially represented in the '43-versions but you could simply upgrade your units more often as my examples were invented and distributed at different times throughout the whole war and that is much more fun than effectively playing with only two versions (vanilla and '43) for six (campaign)years.

On a less detailed scale this could also be done with tanks and planes (e.g. adding Zimmerit).
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 633
Joined: Mon Jan 30, 2012 10:05 pm

Re: If there was ever a Panzer Corps II

Post by robman »

One possibility for a successor game would be to reduce the scale of the units, to allow for more variety and interesting choices, especially for infantry: flamethrowers, mortars, scouts, etc. It would be tricky to do this while keeping the one-unit-per-hex feature intact, but not impossible.
Farre
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 153
Joined: Wed Nov 25, 2015 12:31 pm

Re: If there was ever a Panzer Corps II

Post by Farre »

Yes it would be nice if Slitherine couls do a panzer Corps with the best icon of Elite units and all that and that you could choose between if you want to buy a Waffen SS Wiking panzer or a Waffen SS Das Reich Panzer and they are in different camouflague!!! and that SS Wiking is in all equipment (inf, AA, Tank, AT,and so on).....mean all was it the 5-8 that was real Waffen SS division? and militarypolice.....
Farre
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 153
Joined: Wed Nov 25, 2015 12:31 pm

Re: If there was ever a Panzer Corps II

Post by Farre »

Exactly tlike this: its different camo on the SS troops!!! Very nice camo!!!! and you can buy ...ye you see the picture!!!

All this units should be in Panzer Corps original

http://www.slitherine.com/forum/viewtop ... 47&t=33244
Aloo
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 217
Joined: Mon Oct 31, 2011 12:38 pm
Location: Poland
Contact:

Re: If there was ever a Panzer Corps II

Post by Aloo »

Apokryph wrote:I'd love to see more upgrade options.

Take infantry - At the moment you can only upgrade to another type of infantry, add a halftrack transport and update to the '43-version.

What about these :

- Anti-Tank (Panzerschreck, Panzerfaust, stationary AT-Gun, ...)
- Rifles (G-41, G-43, Stg44, FG42 ...)
- Camo (Flecktarn)
- ...
I think the 43 version of infantry is an abstract way to show they have new and better equipment. They do get more HA so I guess they get AT weapons. I think the devs wanted to keep the game simple. Its a beer and pretzels game so too many choices might not be a good idea for this game.
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: If there was ever a Panzer Corps II

Post by Dragoon. »

A sophisticated recon system. The current recon system is so simplistic, it's almost offensive.
I would like a system similar to Peoples General.

The system takes into account unit size, type and terrain, and what I really like adds 3 level of spotting. First level is like PC right now, fully identify. You see unit, type, strength. But Peoples General adds two more level of spotting with the second is called spotted with shows you the unit type but not it strength. Like you spotted a tiger tank on a road but you haven't determine the size of the enemy forces yet. Further recon action is required. Last is Unknown. Which stands that enemy movement was spotted but neither unity type or size has been yet determined.

An other interesting aspect is that Peoples General add a new unit stat called profile which takes into account how easy a unit would be to spot. Like a big King tiger or an IS-2 should be easy to spot while special forces are very hard to spot.

To make it easy for me I copy and past the Spotting rules as described by the Peg Strategy Guide.
3. SPOTTING RULES
One of the major areas of change in People’s General is the spotting rules.

The first change is that there are three levels of spotting.
The first is identified. This is for fully visible units. The strength value is visible and
details concerning the unit can be obtained with a right click of the mouse.
The second is spotted. This shows the unit icon but no strength value is shown.
The third is unknown. This shows the infantry regiment symbol.

The basic level of spotting is determined by the “effective range” of the unit from the
observer and the spotting range of the observer.

The primary item for determining the effective range is the number of hexes
between the observer and the unit.
For up to two hexes less than full spotting range, a unit will be identified. For up to
one hex less than full spotting range, a unit will be spotted. At full spotting range,
the unit will be unknown.
These rules apply during daylight and clear weather.

There are various factors that adjust the effective range.

The first is "profile".
For every profile value less than 2, 1 is added to the effective
range (profile of 1 adds 1 hex, profile of 0 adds 2 hexes, etc.). For every profile
value over 3, 1 is subtracted from the effective range.

Friendly recon units work to reduce the profile of friendly units. Scouts will reduce
the profile of adjacent friendly units by 3. Units 1 hex away have their profile
reduced by 2. Units 2 hexes away have their profile reduced by 1.
This benefit does not apply to recon units themselves. They can be spotted at two
to three times the listed range of your observer.

Spotting results are cumulative. If you have two units that individually would provide
a spotted result of the enemy unit, the unit is identified. By the same token, the
screening capabilities of recon units are also cumulative.

At night all spotting ranges are halved.
Overcast will reduce everyone's profile by 1. Rain and snow will halve spotting
ranges.
A unit in covered terrain (cities, woods, etc.) has its profile reduced by 1.
Post Reply

Return to “Panzer Corps”