I am a huge fan of the game, which really have this "one more turn" feel. I bought all expansions except Soviet Corps... so far

There are 3 items that I loved in Panzer General 3 Scotched Earth that I find missing in Panzer Corps :
- Max strength [health] of a unit depending on rarity. In PG3, your early Tiger would have a strength of 8/8, while super common units like Panzer 3 had a strength of 12/12 or even 15/15. This logic CAN exist in Panzer Corps [Soviet conscripts with 15 strength by default] but I would have love to have seen this design more common.
- Max available number of units. PG3, you could for instance only get 1 Tiger in the beginning, and if you wanted to have a huge Panzer Force, well, you would have had to rely on Panzer II or Pz38t due to running out of Panzer III and Panzer IV. It made [almost] all units useful, and it was difficult using super units in ahistorical numbesr [KV, pioneers...]
=> Together, this meant that you would mostly meet enemy T-34 with 12/12 strength with the very occasional 8/8 KV2 popping out
- Finally, "special power" heroes. Some heroes had special capacities like "instant max entrenchment", "Bad weather air mission capacity", "overrun" [attack again if it destroyed a unit], ... That really made the hero different from just stats bonus [with the weaker stats being seen as "bad heroes".
I know that you still have a lot to do before a PC II [US Corps, eh ; then of course Pacific Corps
