Next unit button

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Nixoncc
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 48
Joined: Thu Aug 09, 2012 1:29 pm

Next unit button

Post by Nixoncc »

Maybe it´s only me but I would like to have a "next unit" button, in all the mayhem of a epic battle an unmoved unit is easily forgotten.
Yogi the Great
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: Next unit button

Post by Yogi the Great »

Nixoncc wrote:Maybe it´s only me but I would like to have a "next unit" button, in all the mayhem of a epic battle an unmoved unit is easily forgotten.
Next Unmoved (TAB hotkey)
This cycles through your units that have not yet performed any action this turn.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Next unit button

Post by rbodleyscott »

Yogi the Great wrote:
Nixoncc wrote:Maybe it´s only me but I would like to have a "next unit" button, in all the mayhem of a epic battle an unmoved unit is easily forgotten.
Next Unmoved (TAB hotkey)
This cycles through your units that have not yet performed any action this turn.
Also there is the Unit List (L hotkey) that will show all moved units as greyed out, making it even easier to find unmoved units.
Richard Bodley Scott

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jomni
Sengoku Jidai
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Re: Next unit button

Post by jomni »

There’s are little arrows on the bottom left and right. Click them then the various tool buttons appear.
Nixoncc
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: Next unit button

Post by Nixoncc »

Ah, thanks!
w_michael
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: Next unit button

Post by w_michael »

The "B" hotkey cycles through missile units that haven't fired. This is very useful because missile units do not automatically shoot as in Pike & Shot, so if you forget it is a lost opportunity.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Next unit button

Post by rbodleyscott »

w_michael wrote:The "B" hotkey cycles through missile units that haven't fired. This is very useful because missile units do not automatically shoot as in Pike & Shot, so if you forget it is a lost opportunity.
It's like that so you don't waste ammunition if you don't want to shoot.
Richard Bodley Scott

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Patrick Ward
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Re: Next unit button

Post by Patrick Ward »

I'm beginning to wonder if the left and right menus should of been open by default. If someone doesn't do the tutorials or read the manual then making them unobtrusive is proving to be a negative.
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Pat a Pixel Pusher

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w_michael
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: Next unit button

Post by w_michael »

Patrick Ward wrote:I'm beginning to wonder if the left and right menus should of been open by default. If someone doesn't do the tutorials or read the manual then making them unobtrusive is proving to be a negative.
I hope not. I already have to use the "J" hotkey to close the strategic overview map at the start of every MP turn. I don't want to have to minimize two other menus as well. Make it an option like detailed tool tips.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Patrick Ward
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Re: Next unit button

Post by Patrick Ward »

Oh no. I can see the options screen running to two pages ... :O
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Pat a Pixel Pusher

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w_michael
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Sat Apr 25, 2015 1:04 pm
Location: Fort Erie, Canada

Re: Next unit button

Post by w_michael »

Patrick Ward wrote:Oh no. I can see the options screen running to two pages ... :O
I only had to set my options once, so two pages is no biggie.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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