Pop Limit to Northern, Forest Regions?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Pop Limit to Northern, Forest Regions?

Post by Blathergut »

Is there a slow population cap to those northern European regions?

As Burgundi, everything starts w usually one population. By the time I hit about 14, it seems almost impossible to claw my way up any further in population growth.
Soar
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 177
Joined: Sun Jan 12, 2014 10:07 pm

Re: Pop Limit to Northern, Forest Regions?

Post by Soar »

Yes, there is a softcap starting at three times a region's starting population or 9, whichever is higher. After hitting the cap, the food requirement for growth increases, if I remember correctly, by 50% of the base value per additional population unit. The penalty is halved for regions with a capitol. This mechanic was introduced in a patch and is undocumented outside of the patch notes - I looked at the scripts to find the exact values.
lostangelonline
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 97
Joined: Sat Oct 19, 2019 8:48 am
Contact:

Re: Pop Limit to Northern, Forest Regions?

Post by lostangelonline »

Soar wrote: Tue Mar 03, 2020 7:08 pm there is a softcap starting at three times a region's starting population or 9, whichever is higher
I can not believe the devs went ahead and actually did this in version 1.05. I also complained about it here: viewtopic.php?f=534&t=94493&p=812275#p812275

This is completely unrealistic. Why two completely identical regions can not advance/grow population the same way, just because they had different past (population at start of the game) ??

I really hope the devs have some realistic explanation for this, and not the stupid "balance" reason (if I want balance, I'll just play Chess, StarCraft2, or EU4). Or the reason to force historic outcome with unrealistic restrictions (if I want to experience historic outcome, I'll just watch a historic movie or documentary). I bought this game because it had the most realistic mechanics (and so was able to deliver the most realistic alternate-history outcomes). Please do not break this game I bought and love by introducing unrealistic mechanics, like PDX did with Italy-only Renaissance or ahead-of-time tech penalties (because of them I stopped playing EU4 and regret buying it; also not buying RI specifically because it still has ahead-of-time tech penalties). How do I revert to the previous version that does not have this unrealistic change, so I can continue to enjoy the game I bought? (yes, I prefer not having the diplomacy update than this). Short answer: I can't.
Maker of "Realistic Stone Age" DoM mod
Pocus
Ageod
Ageod
Posts: 6920
Joined: Tue Oct 02, 2012 3:05 pm

Re: Pop Limit to Northern, Forest Regions?

Post by Pocus »

Don't go so ballistic on that. It is a soft cap, not a hard one.
There is another way of slowing down growth in regions which historically did not saw growth, but you'll have to wait the next official patch. It will be also much more flavorful and also a soft obstacle you can remove :D

Now, if you don't want this specific rule and if ** you play solo **, then you can edit a text file to get rid of it, and stay with advanced diplomacy active.

Open <game directory>\Data\scripts\MapGlobals.bsf with a text editor (not Word) like notepad, notepad++ etc.

Search for POP_FOOD_POPULOUS_MINVAL

the exact line being
#define POP_FOOD_POPULOUS_MINVAL 3 // Min pop ever considered, preserve some back compatibility

replace 3 by 100
save and exit

Congrats, you are a modder!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
lostangelonline
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 97
Joined: Sat Oct 19, 2019 8:48 am
Contact:

Re: Pop Limit to Northern, Forest Regions?

Post by lostangelonline »

Thank you so much Pocus. Sorry if I seemed angry, but it really matters to me. I will wait the next official patch then. It also seems I found a good reason to make a "Realistic" mod for FoGE as well, when I will find the time for it :)
Maker of "Realistic Stone Age" DoM mod
Post Reply

Return to “Field of Glory: Empires”