I think this game shows very well what happens if the Allied player is so afraid of Sealion he protects against it at the expense of the defenses in Egypt.
I think there is only a window for Sealion from the time France falls till November 1940 when invasions aren't allowed. The threat of Sealion comes back in March 1941, but if the Germans attack so late then Barbarossa will suffer a lot for sure. But the Germans can afford an offensive towards Port Said and still get the air units back to Barbarossa in time.
So I think a good British strategy would be to reinforce Britain in 1940 and send these units to Egypt late 1940 so they can arrive in Egypt in time to hold the line along the Nile or the Suez. Britain can easily withdraw for some turns and keep the Axis at bay until it becomes critical.
In this game the Allied player captured Crete when he had so few units in Egypt. That was probably not very smart, especially since it got mauled by Axis air units and won't help protecting Egypt. 16 PP's are wasted on transports for this unit as well.
I think the Allied player must be very careful about saving his units in Egypt. If the Axis player brings a superior force then you just withdraw towards Iraq and just let them take what they take. Even if you lose Port Said you can send reinforcements to Kuwait and rail these units to Beirut, Jerusalem and Baghdad. Later you will get the initiative unless your forces are lost and then you can easily
kick out the Axis.
The main job for the Allies is NOT to hold Port Said, but to prevent the loss of the Iraqi oil fields. The Axis will burn a lot of oil even if they have to march unopposed to the oil fields. The Malta supply rule is still in effect so they can't have too many air and armor units. If Britain reinforces properly then they should have 3 fighters and 1-2 tac bombers in Iraq. That will at least match the Axis presence and then they can afford to counter attack.
A good idea could be to start taking out the Italians unless the DAK is within bomber range because then the Germans lose their flanks. You have to march through bad terrain to get to Iraq and supply level 1 means the Axis can only repair 1 step if depleted. Britain will have supply level 4-5 in Iraq and that will make a HUGE difference.
I think the best the Axis can do in such a situation is to just capture Port Said and halt there. Build a good defense in Egypt and be
happy to delay the Allied re-entry into Egypt. Every turn you fight in Egypt and Libya means Italy won't worry about being invaded.
I think the Axis should only consider going after Iraq if they've managed to destroy many British units in Egypt. Then they can get to Baghdad before new Allied reinforcemens can kick them out.
This proves why it's so important to not lose any British units in Egypt. Running away is probably better than defending unless the Axis attack force is so weak you think you can hold them. Whatever you do it's very important to defend so far east in Egypt that Axis air units in Crete can't reach your units. Then you won't be overwhelmed by the Luftwaffe.
Joe has done the right thing in this game and Ronnie must make some clever moves now to avoid losing the entire Middle East. Losing a BB was not good because unless it was reinforced by another BB then the Malta supply rule is not in effect.
It's very interesting for us BJR-mod developers to watch games played by others because I see that the playing styles differ a lot so we learn something every turn. Jim, Ronnie and I got into a habit of how each of us played and that meant we didn't have to worry about certain actions like Sealion. So the shock was probably big when Joe used it to such efficiency against Ronnie and Jim. It simply proves that nobody should think he has found the ultimate playing style. It's like chess. Even if you manage to beat Anand it doesn't mean you can beat Aronian or Topalev. There is always a chance to improve and learn. So watching how Joe plays against Ronnie is certainly very interesting. I learn some tricks I will use in future games. So beware everybody.
