New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by nono hard et heavy »

For AKRebel
Save turn 1 Barbarossa
(22.04.2020) Barbarossa, Turn 1.zip
(298.55 KiB) Downloaded 63 times
Greetings.
Bruno
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by AKRebel »

nono hard et heavy wrote: Wed Apr 22, 2020 9:33 pm
AKRebel wrote: Wed Apr 22, 2020 7:48 pm Hello Bruno, please give me feedback as soon as possible
Good evening, AKRebel.
No, I'm playing in English. Even if my level is not expert, I still have some prehistoric notions that allow me to understand the texts.
Maybe that's where my problem comes from: when I replace the Panzer Corps.exe by the one of your mod 0.41, look at the attached picture to see what happens. I can't play with additional campaigns anymore, but I can launch your campaign with the Panzer Corps Steam.exe ! If I want to play the additional campaigns, I have to put the original Panzer Corps.exe back in the game folder. So, it's impossible to patch the Panzer Corps.exe in 4gb. I tried to patch the original Panzer Corps.exe in 4gb: the game crashes at the end of the 1st turn of the Russians. When I say crash = back to the PC office. I uninstalled / reinstalled the game, I restarted the campaign by saving at the end of each scenario, I launched the game normally, by patching the 3 exe of the patch 0.41 in 4gb, I created a shortcut desktop Panzer Corps Steam with /nocache (already done with the Pazific mod of DMP), always the same.
Greetings.
Bruno
CRC.png
Hello Bruno,

the error CRC check failed, means that either a file is defective or the reinstallation was not carried out properly.
There may be old entries from a previous installation in the Windows registry. To check that you have to do the following

1. Open the "Run" window and type "regedit" and press OK. This should open the registration window.
2. After the registration window appears, navigate to

for a 32-bit system "HKEY_LOCAL_MACHINE \ SOFTWARE \ Slitherine"
or to
for a 64-bit system "HKEY_LOCAL_MACHINE \ SOFTWARE \ Wow6432Node \ Slitherine"

3. In the Slitherine folder there should be a PanzerCorps folder with a separate subfolder for each DLC or expansion pack. Search for duplicate or old entries here.

Important: do not publish any registry entries here in the forum, since the entries show your installation serial keys.
captainjack
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by captainjack »

Slitherine support sent me a link to a file that clears the registry after uninstall so you can then reinstall. It imay be worth searching technical forum or contscting support directly if you still have issues.
Last edited by captainjack on Thu Apr 23, 2020 10:19 am, edited 1 time in total.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

Hello Bruno,

You seems to have a problem with v0.41. Have you retry with previous versions :?:
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

1945.jpg
1945.jpg (127.49 KiB) Viewed 2065 times
First Berlin upgrade on the Big Germany map
Berlin.jpg
Berlin.jpg (308.4 KiB) Viewed 2065 times
captainjack
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by captainjack »

Yay the Berlin zoo reappears! I think it should cost 10 prestige to enter the zoo hex. Those animals aren't cheap you know.
Excellent graphics, vision and determination. Well done team.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

xxx.jpeg
xxx.jpeg (72.65 KiB) Viewed 2058 times
13 Classes of US Navy Cruisers arrived
USNAVY.jpg
USNAVY.jpg (255.12 KiB) Viewed 2058 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

We are thinking to make a differend background for Pacific Ground units. What about this example?
example3.png
example3.png (69.29 KiB) Viewed 2054 times
example4.png
example4.png (79.77 KiB) Viewed 2054 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

captainjack wrote: Thu Apr 23, 2020 10:22 am Yay the Berlin zoo reappears! I think it should cost 10 prestige to enter the zoo hex. Those animals aren't cheap you know.
Excellent graphics, vision and determination. Well done team.
Thanks Captain :)
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by nono hard et heavy »

AKRebel wrote: Thu Apr 23, 2020 5:29 am
nono hard et heavy wrote: Wed Apr 22, 2020 9:33 pm
AKRebel wrote: Wed Apr 22, 2020 7:48 pm Hello Bruno, please give me feedback as soon as possible
Good evening, AKRebel.
No, I'm playing in English. Even if my level is not expert, I still have some prehistoric notions that allow me to understand the texts.
Maybe that's where my problem comes from: when I replace the Panzer Corps.exe by the one of your mod 0.41, look at the attached picture to see what happens. I can't play with additional campaigns anymore, but I can launch your campaign with the Panzer Corps Steam.exe ! If I want to play the additional campaigns, I have to put the original Panzer Corps.exe back in the game folder. So, it's impossible to patch the Panzer Corps.exe in 4gb. I tried to patch the original Panzer Corps.exe in 4gb: the game crashes at the end of the 1st turn of the Russians. When I say crash = back to the PC office. I uninstalled / reinstalled the game, I restarted the campaign by saving at the end of each scenario, I launched the game normally, by patching the 3 exe of the patch 0.41 in 4gb, I created a shortcut desktop Panzer Corps Steam with /nocache (already done with the Pazific mod of DMP), always the same.
Greetings.
Bruno
CRC.png
Hello Bruno,

the error CRC check failed, means that either a file is defective or the reinstallation was not carried out properly.
There may be old entries from a previous installation in the Windows registry. To check that you have to do the following

1. Open the "Run" window and type "regedit" and press OK. This should open the registration window.
2. After the registration window appears, navigate to

for a 32-bit system "HKEY_LOCAL_MACHINE \ SOFTWARE \ Slitherine"
or to
for a 64-bit system "HKEY_LOCAL_MACHINE \ SOFTWARE \ Wow6432Node \ Slitherine"

3. In the Slitherine folder there should be a PanzerCorps folder with a separate subfolder for each DLC or expansion pack. Search for duplicate or old entries here.

Important: do not publish any registry entries here in the forum, since the entries show your installation serial keys.
Hello, AKRebel.
Thank you for your response. No, the game is not at the address given for the 64-bit system: it's a game bought at GOG Games. F**k
But I'll uninstall, erase the registry and reinstall. A Terminator post tells me to try an earlier version: I'll run your mod in 0.40 and see what happens. Many thanks for your help.
PS: 7h29! Definitely too early for me!
Greetings.
Bruno
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

nono hard et heavy wrote: Thu Apr 23, 2020 10:42 am Hello, AKRebel.
Thank you for your response. No, the game is not at the address given for the 64-bit system: it's a game bought at GOG Games. F**k
But I'll uninstall, erase the registry and reinstall. A Terminator post tells me to try an earlier version: I'll run your mod in 0.40 and see what happens. Many thanks for your help.
PS: 7h29! Definitely too early for me!
Greetings.
Bruno
I think you should first test with a Full installation(v0.38) and then the different updates.
Your problem is only with the Barbarossa scenario ?
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by nono hard et heavy »

terminator wrote: Thu Apr 23, 2020 11:05 am
nono hard et heavy wrote: Thu Apr 23, 2020 10:42 am Hello, AKRebel.
Thank you for your response. No, the game is not at the address given for the 64-bit system: it's a game bought at GOG Games. F**k
But I'll uninstall, erase the registry and reinstall. A Terminator post tells me to try an earlier version: I'll run your mod in 0.40 and see what happens. Many thanks for your help.
PS: 7h29! Definitely too early for me!
Greetings.
Bruno
I think you should first test with a Full installation(v0.38) and then the different updates.
Your problem is only with the Barbarossa scenario ?
Yes. The game crashes after the end of turn 1 (Russia turn). Return to desktop PC. I have played all scenarios before Barbarossa without problems.
Oui. Le jeu plante après la fin du tour 1 (Tour des russes). Retour au bureau du PC. J'ai joué à tous les scénarios avant Barbarossa sans problèmes.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by uzbek2012 »

phcas wrote: Thu Apr 23, 2020 10:39 am We are thinking to make a differend background for Pacific Ground units. What about this example?

example3.png

example4.png
Image
Banzai :D

https://warspot.ru/2842-prikaz-umeret

p.s.
Mod great but sometimes alas Yes crashes ! What is connected is not clear ....
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by lennis29 »

I like the image of berlin.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

1945.jpg
1945.jpg (127.49 KiB) Viewed 2009 times
Your last hope Herr General..................
Peenemunde.jpg
Peenemunde.jpg (172.27 KiB) Viewed 2009 times
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

phcas wrote: Thu Apr 23, 2020 1:20 pm 1945.jpg

Your last hope Herr General..................

Peenemunde.jpg
Which side will we play in this scenario?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

terminator wrote: Thu Apr 23, 2020 2:19 pm
phcas wrote: Thu Apr 23, 2020 1:20 pm 1945.jpg

Your last hope Herr General..................

Peenemunde.jpg
Which side will we play in this scenario?
This is going to be the final scenario of the 1939-1945 Big Campaign. So the German side if you play the campaign and German or Allies if you play the stand alone scenario.

We first have to make a lot of other scenarios in the campaign, as you know Barbarossa is were we are now. But Tony made already the Big Germany map and I can not resist to do some things on it. Maybe it can be launched earlier as a stand alone scenario before the Campaign is so far.

Second update Berlin. Flak Towers and the Reichstag
Berlin2.jpg
Berlin2.jpg (213.36 KiB) Viewed 1980 times
:)
Wurschtmaxe
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by Wurschtmaxe »

phcas wrote: Thu Apr 23, 2020 3:13 pm
terminator wrote: Thu Apr 23, 2020 2:19 pm
phcas wrote: Thu Apr 23, 2020 1:20 pm 1945.jpg

Your last hope Herr General..................

Peenemunde.jpg
Which side will we play in this scenario?
This is going to be the final scenario of the 1939-1945 Big Campaign. So the German side if you play the campaign and German or Allies if you play the stand alone scenario.

We first have to make a lot of other scenarios in the campaign, as you know Barbarossa is were we are now. But Tony made already the Big Germany map and I can not resist to do some things on it. Maybe it can be launched earlier as a stand alone scenario before the Campaign is so far.

Second update Berlin. Flak Towers and the Reichstag

Berlin2.jpg

:)
Could I get an update for my hometown Dresden too? 8)
guille1434
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by guille1434 »

Those V-2 missiles look much like test vehicles...
Here is a more warlike looking version...
Attachments
V2-ground-camo.png
V2-ground-camo.png (11.92 KiB) Viewed 1964 times
Last edited by guille1434 on Thu Apr 23, 2020 4:02 pm, edited 1 time in total.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

guille1434 wrote: Thu Apr 23, 2020 3:42 pm Those V-2 missiles look much like test vehicles...
Here is a more warlike looking version...
It looks like your missiles are leaning backwards (?)
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