3D Model Details Available in the Engine Docs!
Moderators: Slitherine Core, BA Moderators
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3D Model Details Available in the Engine Docs!
The Engine documentation available from the Modding Portal has been updated to detail how the create and add 3D units of your own.
Included is a link to example MAX files and the exporter script needed to create game assets.
Grab it now from the Modding Portal!
http://www.slitherine.com/modding/bbc_ba_pc
Cheers
Pip
Included is a link to example MAX files and the exporter script needed to create game assets.
Grab it now from the Modding Portal!
http://www.slitherine.com/modding/bbc_ba_pc
Cheers
Pip
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OK - there are 3DS versions up in an a small file
http://www.slitherine.com/files/bbc_ba/ ... ck_3DS.zip
Grab them and take a look, do they contain all the info you need?
Cheers
Pip
http://www.slitherine.com/files/bbc_ba/ ... ck_3DS.zip
Grab them and take a look, do they contain all the info you need?
Cheers
Pip
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- Lance Corporal - Panzer IA
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ive got a copy of 3ds MAX 7 - forgive my ignorance but is this the max software we're referring to, and if it is - when i try and open the sample max files from the BA-3D-pack there are 'class' errors and it wont open the image. The 3ds animation opens fine, i can even see a thumbnail of the british infantry but it just gets hit with class errors and refuses to open - any help greatly appreciated
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- Lance Corporal - Panzer IA
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ok this might be the right time to ask - im looking at changing just the skins on all the infantry and the vehicles, dont want to change the animation or anything else - is it better then to mod the .dds file with trial and error - or is it going to be a whole lot less painful to make new models?
ok - mushroom (?!?!) has gone and im left with the model underneath - this isnt what i need to mod the appearance and colour though is it? i just need the static base model - for want of a better word the .dds wrapped up properly and coloured
ok - mushroom (?!?!) has gone and im left with the model underneath - this isnt what i need to mod the appearance and colour though is it? i just need the static base model - for want of a better word the .dds wrapped up properly and coloured
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If you only want to alter the texture, then you can do this by just making your own DDS file, yes.
If you want to make a campaign using current units, but with different textures, then this is simple - you just create new textures in your DATA\BATTLE\UNITTEXTURES folder.
If, however, you want to create a new unit which uses the same model but different texture then you'll need to tweak the S4F file for the unit, which needs to be done with a binary editor. Or if you let us know which unit, I can upload the S3F file which is in plain text, and thus a lot simpler to do! I think there were a couple of threads about doing just this.
Of course you can always just change the texture in MAX and then export an S3F of your own.
If you are more specific about what you want to do, then it will be easier to recommend the best course.
Cheers
Pip
If you want to make a campaign using current units, but with different textures, then this is simple - you just create new textures in your DATA\BATTLE\UNITTEXTURES folder.
If, however, you want to create a new unit which uses the same model but different texture then you'll need to tweak the S4F file for the unit, which needs to be done with a binary editor. Or if you let us know which unit, I can upload the S3F file which is in plain text, and thus a lot simpler to do! I think there were a couple of threads about doing just this.
Of course you can always just change the texture in MAX and then export an S3F of your own.
If you are more specific about what you want to do, then it will be easier to recommend the best course.
Cheers
Pip
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- Lance Corporal - Panzer IA
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ok - full story - im looking to convert the models to Warhammer 40k - the engine lends itself perfectly to a turn based WH40k game - i was looking at changing the british infantry/desert rats to a 1 or 2 unit space marines unit - need to make them bulkier and taller and convert the axis to an 8 man Ork unit making these much cheaper to purchase so the marines are outnumbered but out class the Orks, and then changing the tanks to appropriate WH40k tanks, and the stuart to a dreadnought.
so far ive fiddled about with the desert rats dds but the shoulder pads and the colour and the detail is very hard to make symmetrical - so im open to your suggestions really!!
so far ive fiddled about with the desert rats dds but the shoulder pads and the colour and the detail is very hard to make symmetrical - so im open to your suggestions really!!
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Ah - I see. Yes, you'll need to alter the 3D models in Max for sure. But leaving the animations as they are will definitely make things simpler for you (if only because you can use the TXT files which denote the animations etc). As Junk says, you could do a completely new model, or just tweak the meshes that are there (for the men) - someone more at home in Max would be more able to give best advice.
The kind of full skinning of the game you are talking about is pretty ambitious, but we're happy to help
Cheers
Pip
The kind of full skinning of the game you are talking about is pretty ambitious, but we're happy to help
Cheers
Pip
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- Lance Corporal - Panzer IA
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looking at various max tutorials the model is built from the ground up including the face and colouring - whereas the .3ds file ive imported from the sample folder is just the white smooth model or the wire mesh and presumably the .dds file transfers the detail onto the model - if i change the model does this automatically generate a dds that fits or do i need to design both?