Littl Wars IV - Results

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Holien
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Re: Littl Wars IV - Results

Post by Holien »

Ancients

Holien - Carthaginian 262-236 BC defeats heidipie - Egypt 1200 BC (D) 0% to 41%

The Carthage force had the better terrain and could have sat atop a 200 high plateau but left that refuge and attacked the left flank of the Egyptian force, which was sat atop a small hill. This hill was occupied by the weaker Egyptian units and the Carthage horse managed to unsettle them and force them to withdraw. The withdrawal was not quick enough and the Carthage Cavlary backed up by the medium infantry were able to flank and destroy enough units before the stronger Egyptian infantry units could do any serious damage to the weaker Carthage units.

The Carthage force danced quicker than any blows that the hard hitting Egyptian units could land.

Slava Ukraini - Sic semper tyrannis
Indibil
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Re: Littl Wars IV - Results

Post by Indibil »

MEDIEVAL

Indibil - Catalan Company 1302-1304 with Byzantine central 1262 -1399 defeats Rockmanbob123 - Teutonic Order 1450-1500 in a very close battle 62 - 56 %

Thanks for the game!
Holien
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Re: Littl Wars IV - Results

Post by Holien »

Ancients

Holien - Carthaginian 262-236 BC defeats Najanaja - Thracian (Triballi) 350 BC-46 AD(D) 11% to 42%

The Carthage Cavalry out numbered the lone Thracian Cavalry unit by 4 to one and while the Thracian infantry force was stronger they attacked up a slight hill and were unlucky in not doing enough damage on impact to make that strength felt. Ultimately they would have prevailed but the Carthage Cavalry broke through in time and were able to get behind the melee line and wreck havoc.

A tough fight and a bit of better luck for the Thracian impacts would have seen it swing the other way...
Holien
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Re: Littl Wars IV - Results

Post by Holien »

Ancients

Holien - Carthaginian 262-236 BC defeats Karvon - Huns (Western) 376 AD w German Horse Tribe allies 0% to 42%

The Carthage general knew the enemy would bring plenty of horses and they had the one thing horses fear the most!!

The Elephants were dusted off and fed well to deal with what would become a long chase around the map. Knowing how deadly the Huns can be the start of the battle was a game of cat vs mouse not knowing which side was the cat or the mouse. After the first skirmish the Elephants were peppered full of arrows and non too happy. But with some gentle general persuasion and peanuts they regained their morale and put to rout their oppressors who fled.

The final third of the battle became a game of whack a mole forcing Huns to flee off map and waiting for them to come back to again force them to flee. While the Hunnic strike force of lancers rode around the map and ended up at the Carthage base line being chased by the African spearmen who had marched down to the Hunnic base line and then back again chasing the Hunnic Lancers.

The final victory came near the end of the day with day light fast receding, victory had nearly been denied, but not quite...
ulysisgrunt
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Re: Littl Wars IV - Results

Post by ulysisgrunt »

A drawn battle'...
ulysisgrunt (Antigonids) scored 39 points against the Fatimids of rockmanbob123, who scored only 35 points.
heidipie
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Re: Littl Wars IV - Results

Post by heidipie »

Medieval

heidipie irish defeated chee006 mongols 52 to 13 irish in woods and hills , had hired english bows and horse hidden or in broken ground ... and mongols attacked over the hill in the center , to have their flanks broken....GG
Blagrot
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Re: Littl Wars IV - Results

Post by Blagrot »

Blagrot - Byzantine 551-578 AD beat ulysisgrunt - Antigonid 52% - 10%

Byzantine arrows made short work of the mediums supporting the pikes before the cavalry clashed, the greater numbers of Greco-roman horse lancers won through and the rally by the successors only gave me time to crush an isolated pike unit to inflate the numbers a little. Thanks for the game
Blagrot
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Re: Littl Wars IV - Results

Post by Blagrot »

Blagrot - Byzantine 551-578 AD beat Najanaja - Thracian (Triballi) 350 BC-46 AD 42% - 0%

A very bad day for the Thracians this, they struggled to engage the horse archers adn bow armed lancers while being shot until weak spots appeared. To add insult, the unit of legio the warbands had broken promptly rallied as soon as the warband stopped pursuit to rob my opponenent of any points. Thanks for the game
Blagrot
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Re: Littl Wars IV - Results

Post by Blagrot »

Blagrot - Byzantine 551-578 AD beat Indibil - Roman 425-498 AD with Hunnic (W) 455-559 AD allies 65% - 41%

The cavalry clash slightly favoured the romans who had the better position on the edge of a hill, however the massed horse archers wore down the auxila palatina until a gap appeared and that allowed them to get around the flank of the Roman horse to turn the battle around. Thanks for the game
ulysisgrunt
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Re: Littl Wars IV - Results

Post by ulysisgrunt »

ulysisgrunt (Antigonids) defeated heidipie (Egyptians) 43-17
keksoid
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Re: Littl Wars IV - Results

Post by keksoid »

Ancients

keksoid - Thessallian 404-352 w/ Greek 460 allies (D) defeated Najanaja - Thracian (Triballi) 350 BC-46 AD with a score: 61% - 59%. What a surprising battle, thanks for playing!

keksoid - Thessallian 404-352 w/ Greek 460 allies (D) defeated ulysisgrunt - Antigonid with a score: 55% - 23%. Thanks for the game!
Image
Karvon
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Re: Littl Wars IV - Results

Post by Karvon »

Here are our current standings. Please let me know if I've missed anything.
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Karvon
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Re: Littl Wars IV - Results

Post by Karvon »

...and the current matrix based on games reported.
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Indibil
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Re: Littl Wars IV - Results

Post by Indibil »

MEDIEVAL
indibil (home) defeated Blagrot 56 - 31 %
Thanks for the game
markwatson360
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Re: Littl Wars IV - Results

Post by markwatson360 »

MEDIEVAL

markwatson360 (Indians) defeats Rockmanbob (Teutonic Knights) 4% - 46% (Teutonic home game)

markwatson360 (Indians) defeats Rockmanbob (Teutonic Knights) 4% - 44% (Indian home game)

Thanks for the games.
Holien
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Re: Littl Wars IV - Results

Post by Holien »

Ancients

Holien - Carthaginian 262-236 BC defeats Blagrot - Byzantine 551-578 AD 8% to 41%

Two gentle plateaus separated by a valley with a road down the centre of the map. The Carthage general deployed his force on the right flank and the Cavalry based Byzantine force came down the middle.

Of course, Carthage brought both elephants and the initial clash saw them peppered with Arrows and become dispirited. Out came the peanuts and with gentle persuasion and some lancer meat they regained their composure.

The Byzantine Cavalry had out paced the supporting infantry and became blocked into position by the advancing Carthage force so they could not flee the Elephants who eventually over came the lancers before the remaining Cavalry could turn any flanks.

Thanks for the game and banter and good luck with the next stage of your career. Until we meet again.

This is the last of my games and I have won 9 and lost one. (Karvon you have me as having 1 draw?)

Karvon et al...

While the scoring is as it is for this tourney, I would suggest that it perhaps is tweaked going forward for any other tourneys.

The idea of awarding more points to those getting over 60% is perhaps better to award the generals who finish the enemy quicker. A General who does score over 60% tends to be one who has been fought hard and lost more troops and hgence not done as well. A general who ends the battle quicker is perhaps the better general?

So an idea is to score points as follows for the winning side: -

4 pts for breaking the enemy army.
+2 pts if inflicting 60%+,
+3 pts if inflicting 40-59%,
+1 pt if inflicting 20-39%.

Both sides score points for losses inflicted.

If you see these two results

Blagrot - Byzantine 551-578 AD beat Indibil - Roman 425-498 AD with Hunnic (W) 455-559 AD allies 65% - 41%
Blagrot - Byzantine 551-578 AD beat Najanaja - Thracian (Triballi) 350 BC-46 AD 42% - 0%

The first game Blagrot had a really tough time of it yet he gets a better reward, where the second game you could say he did far better and gets less points.

Indibil would be better rewarded for coming close in the first game getting 3 points vs the 6 for Blagrot winning.
Yet Blagrot would get 7 points for doing really well in the second game which one could say was the better game for him?

Just a thought and NP if it falls on fallow ground...

Thanks for running the tourney and good luck for those playing the remaining games and congratulations to the likely winner principesromanes who is certainly an opponent to watch climb any leagues he enters. Well Played..

Until the next time...
Karvon
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Re: Littl Wars IV - Results

Post by Karvon »

Holien wrote: Mon May 27, 2024 11:12 am
While the scoring is as it is for this tourney, I would suggest that it perhaps is tweaked going forward for any other tourneys.

The idea of awarding more points to those getting over 60% is perhaps better to award the generals who finish the enemy quicker. A General who does score over 60% tends to be one who has been fought hard and lost more troops and hgence not done as well. A general who ends the battle quicker is perhaps the better general?

So an idea is to score points as follows for the winning side: -

4 pts for breaking the enemy army.
+2 pts if inflicting 60%+,
+3 pts if inflicting 40-59%,
+1 pt if inflicting 20-39%.

Both sides score points for losses inflicted.

If you see these two results

Blagrot - Byzantine 551-578 AD beat Indibil - Roman 425-498 AD with Hunnic (W) 455-559 AD allies 65% - 41%
Blagrot - Byzantine 551-578 AD beat Najanaja - Thracian (Triballi) 350 BC-46 AD 42% - 0%

The first game Blagrot had a really tough time of it yet he gets a better reward, where the second game you could say he did far better and gets less points.

Indibil would be better rewarded for coming close in the first game getting 3 points vs the 6 for Blagrot winning.
Yet Blagrot would get 7 points for doing really well in the second game which one could say was the better game for him?

Just a thought and NP if it falls on fallow ground...
My Little Wars scoring system is an evolution of the older DL and CT system, which awarded scored games on 0-4 scale. I expanded on that by awarding 4 for a win + points based on losses inflicted, which results in a 0-7 pt scale. Winning decisively nets you more points than your opponent, creating greater separation in the standings. Thus, a 40-0 win (6-0) puts you 6 pts ahead of your opponent, while a 61-59 pt win (7-3) would put you only 4 pts ahead. In fact, I think we've had a 60+ - <20 score at least a couple of times for 7-0 score, netting a 7 pt separation. In short, minimizing your losses increases your margin of victory.

I'm happy with the way this works and not planning on changing, as that would impact on statistics and ELO calculations. For the same reason, I've not upgraded Chaos Tourney scoring, though I do like this system better, in order to maintain statistical integrity.

Finally, differences in scoring give each tournament a slightly different flavor and impact on your play accordingly.

Thanks for the feedback and glad you enjoyed the tournament.

Regards,

Karvon
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Re: Littl Wars IV - Results

Post by Karvon »

Ancients

Karvon - Huns (Western) 376 AD w German Horse Tribe allies defeated SawyerK - Thracian Roman Client 50 BC to 46 AD army with Roman ally 45-10.

The Thracians arrayed themselves along a gentle slope anchored by woods on each flank. A legionnaire and a couple of mediums formed their center, with lights and horse screening and covering the flanks.

We galloped up with our horse, driving in their screen, and saturated their supporting horse with arrows. Our lancers and heavy horse archers rather quickly saw off their lights and most of their horse. We isolated, flanked and rode down a couple of their mediums and the surviving Thracians fled the field.
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heidipie
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Re: Littl Wars IV - Results

Post by heidipie »

ancients

hedipie egypt defeated thrace tribali najanaja 40 to 14

was shaping up to be a completely even fight, when thracians pulled back two units to align , both units with generals

and both units went disordered.......and stayed disordererd for the two moves it took the Egyptians to close on them....

and then went from disordered to dead of coursee

that was the battle, given small sizes



truly, those pre game sacrifices of small animals, really works at least here in Egypt
principesromanes
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Re: Littl Wars IV - Results

Post by principesromanes »

Ancients

principesromanes (Achaemenid Persians 545-481 BC) defeats kekoid (Thessalian 404-352 BC with Greek 460-281 BC allies) 50-19

After initially finding the Persian army defending a strong hill, the Thessalians withdrew to outmanouver the Persians (re-rolled the map). Unfortunately, the Persian camp was across a deep stream from the approaching Thessalians. Nonetheless, the Thessalian hoplite formed up with a small cavalry reserve and a strong light contingent to force a battle. The waiting Sapabara were supplemented with a significant cavalry contingent - deployed in the middle of the infantry line! - a few lights of their own.

The initial conflict occurred on the Persian right where the Thessalians appeared poised to force the issue with their concentration of light foot producing a local superiority in missile capability. The Persians responded by pulling a few Sapabara from the protection of the stream to shred the smaller units of Thessalian lights. Seeing the Sapabara leaving the protection of the deep stream, the Thessalian hoplite charged forward, hoping to engage in the open. The Persian cavalry sitting among the infantry counter-charged! The approaching hoplites were thrown into confusion from the storm of arrows and had their line further disrupted trying to charge the cavalry standing between them and the squishy bowmen. Attempting to fallback with the most overeager hoplites went poorly but encouraged the Sapabara to charge forward to keep up the pressure. With the hoplite line already disrupted from the initial volleys and cavalry, the portions of the line that remained steady were quickly outmaneuvered and flanked.

In the end, it wasn't the hoplites but the Thessalian lights and cavalry that proved most dangerous to the Persians - the cavalry better able to charge the bowmen and the lights able to very effectively concentrate fire once the majority of the Sapabara had engaged in melee.

Thanks for the game and thanks to everyone for a great tournament. Especially Karvon of course for organizing.
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