Search found 2067 matches

by SnuggleBunnies
Mon Apr 29, 2024 2:48 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Re: Middle Earth

Points 1 and 2 are related to randomized campaign or SP play. Ah, that makes sense. Well I can amend that easily enough for just the campaign version. Here's a DBM LOTR army list page created by Luke Ueda-Sarson, a top level WRG/DBM player I played with a few times here in Japan and via Cyberboard ...
by SnuggleBunnies
Sun Apr 28, 2024 6:30 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Re: Middle Earth

Which army or armies do you feel are the “coolest” lore wise? And cosmetically/graphically which army or armies do you think work best using the base game’s GFX? I think the elves are most unique in how they play, given their myriad stacked abilities and massive expense. In terms of the placeholder...
by SnuggleBunnies
Sun Apr 28, 2024 6:29 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Re: Middle Earth

1. Geography and date data added to narrow down enemies. I could see this being done if the number of lists grew unwieldy, but so long as it's below say, 30 I don't see the need for this. 2. Allies narrowed down to eliminate crazy options. But why? Players have to choose allies right? So why not ha...
by SnuggleBunnies
Sun Apr 28, 2024 3:24 am
Forum: Field of Glory II: Modding
Topic: Middle Earth
Replies: 0
Views: 65

Middle Earth

Just a heads up that I've created a Middle Earth army lists mod (placeholder graphics only!) for FoG2M, see this post -
https://www.slitherine.com/forum/viewto ... 3#p1029243

Mods, feel free to delete if this sort of thing is considered spammy.
by SnuggleBunnies
Sun Apr 28, 2024 3:23 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Re: Middle Earth

Thanks to AKvGoeben, Lennard, Karvon, ChangDao, and Rosedelio for testing help. Along with new lists I will be tweaking existing lists based on feedback. See you on the field.
by SnuggleBunnies
Sun Apr 28, 2024 3:20 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Re: Middle Earth

Design Notes The TL;DR key points to note are: all Elf units cosmetically display half the number of men and models that they have in terms of in game calculations. A number of Orcish units display larger numbers than they functionally have. Dunlendings This is a fairly straightforward Mannish army...
by SnuggleBunnies
Sun Apr 28, 2024 3:20 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth
Replies: 9
Views: 328

Middle Earth

This is a functioning Middle Earth custom and multiplayer battles army list mod; but before you get too excited, please note that there are no custom graphics in the mod. All the unit graphics are placeholders from the vanilla games, and banners are simply blue and red. The placeholders work better ...
by SnuggleBunnies
Sat Apr 20, 2024 3:03 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

Lancers can do alright charging certain types of infantry head on - Impact Foot and Light Spear/Swords, and of course Bowmen. Steady Pike and Spear reduce their Impact if not charging, but Lancers can often simply charge down average impact or light spear foot, especially the medium variety that get...
by SnuggleBunnies
Thu Apr 18, 2024 5:36 pm
Forum: Field of Glory II: Medieval
Topic: Terrain Display Bug in Beta versions
Replies: 21
Views: 688

Re: Terrain Display Bug in Beta versions

rbodleyscott wrote: Thu Apr 18, 2024 11:32 am The FOG2 Ancients v1.6.14 open beta, and FOG2 Medieval v1.5.17 open beta builds are now available. Please could people test whether there is still an issue with village and forest objects not showing their textures correctly when there is a unit in the same square.
Fixed in both for me!
by SnuggleBunnies
Tue Apr 16, 2024 1:17 pm
Forum: Field of Glory II: Medieval
Topic: Terrain Display Bug in Beta versions
Replies: 21
Views: 688

Re: Terrain Display Bug in Beta versions

rbodleyscott wrote: Tue Apr 16, 2024 5:56 am The bug (introduced in the recent .EXE update) has been found and hopefully fixed.

Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
Great! Fixed in both games yes?
by SnuggleBunnies
Mon Apr 15, 2024 12:45 pm
Forum: Field of Glory II: Medieval
Topic: Terrain Display Bug in Beta versions
Replies: 21
Views: 688

Re: Terrain Display Bug in Beta versions

rbodleyscott wrote: Mon Apr 15, 2024 10:08 am
This happens to me in both ancients and medieval beta, but not release versions. It does not happen in either the force comp or deployment phase, only once the game has started. I have a GeForce RTX 2070 Super.
by SnuggleBunnies
Sun Apr 14, 2024 5:26 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

Good points, some minor additions - 'Best Equipped Cavalry' in Medieval can evade despite having Lance. Infantry cannot break off from Elephants, but cavalry can; so depending on the angle/the tiles behind them, they may be able to break off and get away if there is another friendly unit nearby tha...
by SnuggleBunnies
Sun Apr 14, 2024 5:23 pm
Forum: Field of Glory II: Medieval
Topic: Terrain Display Bug in Beta versions
Replies: 21
Views: 688

Terrain Display Bug in Beta versions

In both the Ancients and Medieval betas, odd visual bugs happen when moving units through terrain such as BUAs (which turn green or gray), forests (which some trees change colors) roads (which show weeds) etc. etc. This is only in the beta versions. kronenblatt reports the same.
by SnuggleBunnies
Wed Apr 10, 2024 9:34 pm
Forum: Field of Glory II
Topic: Deployment
Replies: 1
Views: 130

Re: Deployment

oriel wrote: Wed Apr 10, 2024 8:34 pm
You can set up matches with 'shorter' maps to reduce maneuver time if you wish. Open the advanced options at setup and reduce 'height'
by SnuggleBunnies
Wed Apr 10, 2024 3:43 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: HOML 6 Ancients Challenges
Replies: 96
Views: 2536

Re: HOML 6 Ancients Challenges

Division A

Challenges up for CheAhn and Rosedelio, PM sent
by SnuggleBunnies
Tue Apr 09, 2024 2:45 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

Speaking of army lists, I noticed in some of snuggle's videos that he mentions that Huns don't do well in multiplayer. Is there a good source of multiplayer stats by army? I tried googling and I find links that are either really old (2018 timeframe), or broken links. nomads are better in multiplaye...
by SnuggleBunnies
Mon Apr 08, 2024 2:54 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

A minor point on that first video, that was awhile ago so I can't remember the exact rationale for moving my right, but one possibility is that I didn't want to stand and take the stationary shooting bonus. Keep in mind that missile units are never firing at 100% effectiveness, but instead at 80% e...
by SnuggleBunnies
Sat Apr 06, 2024 5:31 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

I start out by trying to destroy their lights, but it takes so many turns, since the lights all evade. Halfway through the rest of their army catches up, and I give up and try to deal with the other units instead. Is it worth persevering and getting full Lights-Dominance (ie I have some lights left...
by SnuggleBunnies
Sat Apr 06, 2024 12:25 am
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

Hmm I haven't made a guide video on cavalry yet, but you can find plenty of videos of me or opponents using cavalry armies on my channel. Cursory searches for 'Hun' or 'Mongol' on the channel bring up plenty of matches. Of course that is multiplayer, which is even points as opposed to being outnumb...
by SnuggleBunnies
Fri Apr 05, 2024 1:39 am
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 42
Views: 1226

Re: How to deal with cavalry (both for & against)

jogibbs12 wrote: Thu Apr 04, 2024 9:29 am
Well there's cavalry and there's cavalry. What kind of army lists are you talking about?

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