Search found 44 matches
- Wed Jul 06, 2011 7:26 pm
- Forum: Panzer Corps Open Beta
- Topic: Final taste
- Replies: 2
- Views: 717
Final taste
After 2 months of spending every gaming hour playing the betas, I concluded in this odd: In the beginning of the campaigns, there is a lot of interest as there is no XP, funds are limited, units are equal etc... As the campaign reaches the middle 41-43s, there is the greatest feeling for the player ...
- Wed Jul 06, 2011 6:36 pm
- Forum: Panzer Corps Open Beta
- Topic: Check out the new forum avatars! :)
- Replies: 12
- Views: 2189
- Thu Jun 23, 2011 7:40 am
- Forum: Panzer Corps Open Beta
- Topic: RC2 last minute questions and suggestions.
- Replies: 4
- Views: 1115
No, the air units which are there are not destroy, but it would be nice if this could be somehow simulated - maybe in an add-on or something - because most of the polish and russian airforce were destroyed while they were still grounded. If I remember right, there was something like landed aircraft...
- Wed Jun 22, 2011 5:47 pm
- Forum: Panzer Corps Open Beta
- Topic: My RC2 unit breakdown.
- Replies: 4
- Views: 1323
I can understand and agree on these thoughts. Anyway, I guess my point is that rather than the old PG where stukas and tanks ruled, it's all about artillery now. ...I do like the game, just think some tweaking is still in order It is a fact that artillery is overrated. Still it is a fact that in war...
- Wed Jun 22, 2011 8:33 am
- Forum: Panzer Corps Open Beta
- Topic: RC2 thoughts
- Replies: 13
- Views: 2213
- Wed Jun 22, 2011 5:52 am
- Forum: Panzer Corps Open Beta
- Topic: Artillery effectiveness vs distance
- Replies: 7
- Views: 1646
- Tue Jun 21, 2011 8:40 pm
- Forum: Panzer Corps Open Beta
- Topic: combat detail log: explanation?
- Replies: 4
- Views: 1300
- Tue Jun 21, 2011 6:30 pm
- Forum: Panzer Corps Open Beta
- Topic: combat detail log: explanation?
- Replies: 4
- Views: 1300
combat detail log: explanation?
Can someone please explain to me how Initiative, effective attack vs defence, miss statistics and dice rolls work? For example I had a 43 grenadier (13) VS IS-2 (7). Effective initiative 3 vs 2 effective attackVsDefence 10 vs 8 effective defenceVsattack 11 vs 14 -------- unsuppressed str=13 unsuppre...
- Tue Jun 21, 2011 2:42 pm
- Forum: Panzer Corps Open Beta
- Topic: Air units out of fuel-oops
- Replies: 8
- Views: 1684
In my opinion, that's a player error and it's his responsibility to check for this kind of things. If he misses he naturally is punished. I see it has being part of the game. I totally disagree on this thought. The game should punish bad strategy, not forgetting. The UI should assist the user on th...
- Tue Jun 21, 2011 5:47 am
- Forum: Panzer Corps Open Beta
- Topic: Air units out of fuel-oops
- Replies: 8
- Views: 1684
By the way, so far there is a game message on end turn to notify the player that not all units have moved. Would it be much better if this message is modified to notify the player if an air unit that is not refueling has not moved? Forgetting a ground unit does not cost the same as forgetting an air...
- Mon Jun 20, 2011 7:53 pm
- Forum: Panzer Corps Open Beta
- Topic: Air units out of fuel-oops
- Replies: 8
- Views: 1684
Air units out of fuel-oops
I bet everyone has lost an air unit because he has not calculated correctly (or forgotten) the remaining fuel according to its distance from an airfield. It really hurts... Ofcourse there are red dots to mark a "ring of death" in the particular air unit movement. What about to create a sec...
- Mon Jun 20, 2011 11:25 am
- Forum: Panzer Corps Open Beta
- Topic: Artillery effectiveness vs distance
- Replies: 7
- Views: 1646
Artillery effectiveness vs distance
I am sorry if this has been discussed in some previous topic but I couldn't find any related to this.
Is there any possibility to catch the degrading effectiveness (accuracy) of artillery towards distance from the target?
Is there any possibility to catch the degrading effectiveness (accuracy) of artillery towards distance from the target?
- Mon Jun 20, 2011 11:12 am
- Forum: Panzer Corps Open Beta
- Topic: RC2 New Balance Thread
- Replies: 66
- Views: 8966
I find that the AD units are not really effective at all. With a range of 3, they still will not cover out to the 3 hex range. Mechanized AD units also only cover to a range of one hex. I liked PG2 better- AD units shot at everything that attacked a ground target within their range. That does not h...
- Sun Jun 19, 2011 7:34 pm
- Forum: Panzer Corps Open Beta
- Topic: unit & city colors in minimap & strategic view.
- Replies: 4
- Views: 828
unit & city colors in minimap & strategic view.
So far Axis forces are represented with grey and both Allies and Soviets are represented with green. Would it be nice if Soviets are represented with red color?
- Sun Jun 19, 2011 6:00 pm
- Forum: Panzer Corps Open Beta
- Topic: Need a concept of availability to tone down super units
- Replies: 11
- Views: 2069
- Fri Jun 17, 2011 12:49 pm
- Forum: Panzer Corps Open Beta
- Topic: AI purchase logic
- Replies: 4
- Views: 907
- Thu Jun 16, 2011 10:28 pm
- Forum: Panzer Corps Open Beta
- Topic: Question About Multiple Heroes
- Replies: 7
- Views: 1248
- Thu Jun 16, 2011 9:59 pm
- Forum: Panzer Corps Open Beta
- Topic: Question About Multiple Heroes
- Replies: 7
- Views: 1248
- Thu Jun 16, 2011 10:57 am
- Forum: Panzer Corps Open Beta
- Topic: Just finished my first campaign. My thoughts
- Replies: 27
- Views: 4128
- Thu Jun 16, 2011 7:46 am
- Forum: Panzer Corps Open Beta
- Topic: Move after combat
- Replies: 17
- Views: 7291
If you destroy a unit would you not expect the opportunity to exploit this destruction by moving into the vacated space, this is particularily pertinent to cities where you could put considerable effort into taking a city only to have an adjacent enemy move in in their turn. As I understand, this h...