Search found 26 matches

by spacerumsfeld
Tue Oct 07, 2014 12:55 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Which point is exciting for you on DF?
Replies: 4
Views: 3002

Re: Which point is exciting for you on DF?

The point I find most exciting in Desert Fox is the point at which the German is in a position to exit units from the map. It is extremely hard to get six units off, but I almost always try it, because the alternative is not so exciting, as you mention. Of the three Shenandoah games, Bulge and Deser...
by spacerumsfeld
Sun Jun 29, 2014 8:37 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Clarification on Flak combat rules?
Replies: 3
Views: 1406

Re: Clarification on Flak combat rules?

In the example you pose (flak already in a space and then new friendly units enter and combat ensues), that counts as an "attack" because you initiated combat on your impulse. So the flak does not fire. Regarding whether it functions as elite, I had this same problem where half of the force being "e...
by spacerumsfeld
Mon May 05, 2014 4:48 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: A playtest report on Desert Fox
Replies: 1
Views: 723

A playtest report on Desert Fox

Check out my playtest report on the evolution of the game's design:

http://www.wargamespace.com/2014/05/05/ ... -breathes/
by spacerumsfeld
Sun Nov 24, 2013 9:29 pm
Forum: Drive On Moscow
Topic: First thoughts
Replies: 22
Views: 3083

Re: First thoughts

We hear you. But is there a reason you're not playing via Game Center? David, while I'm very sympathetic to the "We designed a great balanced multiplayer game for a platform that is perfect for that, why aren't you playing it that way?" line of thinking, I urge you to reconsider single-player for t...
by spacerumsfeld
Thu Nov 14, 2013 3:43 pm
Forum: Shenandoah General Discussion Forum
Topic: Pocket Tournament Round 3
Replies: 30
Views: 5389

Re: Pocket Tournament Round 3

spacerumsfeld 4 points (win as Axis, draw as Allies) vs. uchogu 1 point (draw as Axis, loss as Allies). Screens below. https://dl.dropboxusercontent.com/u/21267133/Meuse_win2.PNG https://dl.dropboxusercontent.com/u/21267133/Meuse_draw2.PNG Uchogu got some really bad luck on the surprise attacks in h...
by spacerumsfeld
Tue Oct 29, 2013 1:54 am
Forum: Shenandoah General Discussion Forum
Topic: Pocket Tournament Round 1
Replies: 36
Views: 7609

Re: Pocket Tournament Round 1

In the Quarter to Three leagues we use first name and last initial, and since Gamecenter sorts on first name for some reason, this seems to be an adequate compromise between utility and privacy.
by spacerumsfeld
Mon Oct 28, 2013 10:14 pm
Forum: Shenandoah General Discussion Forum
Topic: Pocket Tournament Round 1
Replies: 36
Views: 7609

Re: Pocket Tournament Round 1

Round 1 results to report: spacerumsfeld defeats gregorit 4 points to 1 with a victory as Germans (reached Meuse at Ouffet) and a draw as Allies (Germans captured Bastogne but did not reach Meuse). Screens posted below. Thanks to gregorit for his customary extremely skilled play. Win as Axis: https:...
by spacerumsfeld
Thu Oct 17, 2013 4:14 pm
Forum: Shenandoah General Discussion Forum
Topic: Battle of the Bulge Pocket Tournament - Register Now
Replies: 48
Views: 10361

Re: Battle of the Bulge Pocket Tournament - Register Now

Gamecenter ID: spacerumsfeld
Time zone: US Eastern
by spacerumsfeld
Thu Oct 10, 2013 8:40 pm
Forum: Battle of the Bulge
Topic: Nominate Your Favorite Battle of the Bulge Space
Replies: 9
Views: 4548

Re: Nominate Your Favorite Battle of the Bulge Space

I like Fosse because it is named after two of my favo(u)rite people.
by spacerumsfeld
Tue May 21, 2013 5:26 pm
Forum: Battle of the Bulge
Topic: I really like Endgame
Replies: 9
Views: 2256

Re: I really like Endgame

I'm thinking of organizing a small (nothing like the 64-player one that just ended) tournament using the "Endgame" scenario. I thought it would be interesting to see how that goes before play gets stereotyped or people "figure out" the right moves, if there are indeed any to figure out. It might als...
by spacerumsfeld
Tue May 21, 2013 5:15 pm
Forum: Battle of the Bulge
Topic: Tournament?
Replies: 4
Views: 1309

Re: Tournament?

Just as a point of closure, the 64-player tournament has finished. A good time was had by all, or so I'm told by the participants. Results are posted here: http://www.quartertothree.com/game-talk/showthread.php?71804-Official-QtT-Shenandoah-Studio-sponsored-Battle-of-the-Bulge-Tournament&p=3386248&v...
by spacerumsfeld
Mon May 20, 2013 7:09 pm
Forum: Battle of the Bulge
Topic: I really like Endgame
Replies: 9
Views: 2256

Re: I really like Endgame

Is it just me or is the AI markedly better at Endgame than the main scenario ? At least as Axis... I think this may be because the scenario feels pro-Axis in balance ... that may just be me, though. The AI might also be better because as the Axis it needs to do two things: keep units from becoming ...
by spacerumsfeld
Mon May 20, 2013 7:05 pm
Forum: Battle of the Bulge
Topic: Rules clarification: elite infantry
Replies: 6
Views: 2027

Re: Rules clarification: elite infantry

I am almost certain it is half of the defending force. One four-pip elite infantry, one three-pip nonelite infantry, and a two-pip armor would NOT get the elite infantry defense bonus (although they would get the armor bonus).

Is that correct, Shenandoah?
by spacerumsfeld
Sun May 19, 2013 12:58 pm
Forum: Battle of the Bulge
Topic: I really like Endgame
Replies: 9
Views: 2256

Re: I really like Endgame

Interesting - so now the British are released only when the Germans *cross* the Meuse, not just reach it? This essentially means that the British only get released early if the Allies are about to lose the game. I also don't think this will happen often, if ever.

Anyway, interesting condition.
by spacerumsfeld
Wed May 15, 2013 2:18 am
Forum: Battle of the Bulge
Topic: Play balance
Replies: 193
Views: 27104

Re: Play balance

Let me pose a hypothetical question: if players were bidding for sides would that make experienced Axis players think hard before turtling (making it something rare); or would bidding encourage it? I don't think that question can be answered a priori. You could make an argument that players would p...
by spacerumsfeld
Tue May 14, 2013 11:19 pm
Forum: Battle of the Bulge
Topic: Play balance
Replies: 193
Views: 27104

Re: Play balance

wargamer11 wrote:After all, the "real life" Allies didn't lose Bastogne ... Maybe that's how they beat the turtle!
The Allies beat the turtle by holding St. Vith until the 21st. I agree that if you are able to do this as the Allies, you will beat the turtle as well.
by spacerumsfeld
Fri May 10, 2013 8:45 pm
Forum: Battle of the Bulge
Topic: Play balance
Replies: 193
Views: 27104

Re: Play balance

The issue described is largely created by the condition that triggers an early British arrival. Take that away such that the British always arrive 'early' and you're a big step forward towards balancing the game. Yojimbo, thanks for reading and offering your comments. I do respectfully disagree tha...
by spacerumsfeld
Fri Feb 01, 2013 1:17 pm
Forum: Battle of the Bulge
Topic: Tournament?
Replies: 4
Views: 1309

Re: Tournament?

People still looking for a tournament should come join this one!

http://www.quartertothree.com/game-talk ... hp?t=71804
by spacerumsfeld
Thu Jan 17, 2013 2:13 am
Forum: Shenandoah General Discussion Forum
Topic: VP Thresholds in manual and game do not match?
Replies: 2
Views: 1850

VP Thresholds in manual and game do not match?

I noticed that the VP thresholds listed in this file: http://www.shenandoah-studio.com/Forum/download/file.php?id=1 do not match the ones listed in the game help file. I believe the ones in the game are accurate (at least the game seems to use them) so maybe the file should be updated. I have never ...
by spacerumsfeld
Thu Jan 17, 2013 2:08 am
Forum: Shenandoah General Discussion Forum
Topic: Geographical error/question: Gemund
Replies: 4
Views: 1971

Re: Geographical error/question: Gemund

The map is not exactly accurate. Some abstraction and manipulation had to take place to allow us the area boundaries we wanted while still being able to fit six units in any given area and to ensure the interface panels didn't obscure anything vital when zoomed out. Understood. I was not suggesting...

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