Search found 288 matches

by sIg3b
Mon Sep 09, 2019 8:40 pm
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 986

Re: SUGGESTION: Changes To Victory Conditions

I would prefer the weight of units for rout % depending on pts value rather than numbers. (Reason being if Elites rout probably more demoralizing than if mob routs.) There is a (good) reason we did not do it this way - if the cheaper units don't count as much for army morale, they can be (unrealist...
by sIg3b
Sat Aug 31, 2019 12:13 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 986

Re: SUGGESTION: Changes To Victory Conditions

I would prefer the weight of units for rout % depending on pts value rather than numbers. (Reason being if Elites rout probably more demoralizing than if mob routs.)
by sIg3b
Tue Aug 13, 2019 5:38 pm
Forum: News & Announcements
Topic: Slitherine & Matrix Games get new Websites!
Replies: 29
Views: 1867

Re: Slitherine & Matrix Games get new Websites!

Not all that happy so far. Visited my page and:

1. Have Fog2 Wolves, but it does not appear in My Games list. :cry:
2. Tried to download Magnifico and got an error message. :?:
by sIg3b
Mon Aug 05, 2019 6:20 pm
Forum: Field of Glory II
Topic: Archers too weak
Replies: 29
Views: 1072

Re: Archers too weak

Archers are not weak per se, but Combined Arms (fire & melee units working close together) is not exactly encouraged by the system.
by sIg3b
Wed Jul 10, 2019 2:19 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 1673

Re: Fall back cohesion test conditions

Blastom1016 wrote:
Wed Jul 10, 2019 3:48 am
I found the enemy units has a smaller angle on forcing fallback test than zoc.
I just retreated an irregular from spearmen's secondary zoc like below, no cohesion test taken.
aa.png
This sounds like a bug.
by sIg3b
Wed Jul 03, 2019 7:59 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 1673

Re: Fall back cohesion test conditions

So the test applies even if the enemy foot unit within two squares is already in melee? What about if the unit is facing in the wrong direction? AFAIK the test is not triggered in either event, but if not, I don't really understand what it means to say that there is no "test for whether the enemy c...
by sIg3b
Tue Jul 02, 2019 8:38 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 1673

Re: Fall back cohesion test conditions

It's only vague in the sense that it doesn't tell you if it will test. If you're within 2 squares of enemy infantry, or 4 of cavalry, it will test. As Richard pointed out, the fact that ordering a Fall Back doesn't cause nearby friendly units to also test is generous. I actually don´t care if the r...
by sIg3b
Mon Jul 01, 2019 9:48 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 1673

Re: Fall back cohesion test conditions

The algorithm used does not test for whether the enemy can actually charge, it only tests from them being within their normal charge distance - i.e. 2 squares for most infantry, 4 squares for most cavalry. The logic is that the men in the unit don't think it through in such detail, they just have a...
by sIg3b
Thu Jun 27, 2019 8:36 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 510

Re: Flanking Bug

The enemy, iIrc, turned 45 left, then 45 right twice to get around the in-between melee. Maybe not a bug, but I think shouldn´t be allowed. Not a realistic manoeuvre. I think the game simulated something like, the formation walks horizontally without turning it face. Walking doesn't take much time,...
by sIg3b
Thu Jun 27, 2019 4:38 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 510

Re: Flanking Bug

I would need to see screenshots to identify whether this actually was a bug. (1) I would need to be convinced that the unit was hit at 45 degrees to its front and this counted as a flank attack, because the code for that is tight - it checks separately that the charge is both behind the flank and s...
by sIg3b
Thu Jun 27, 2019 4:28 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 510

Re: Flanking Bug

However, the enemy started behind my flank, made a very unnatural move around the melee on my side, then attacked *from the front 45° ahead*. I don't think the charge is even possible as it requires a at least a 90-degree turn. When a unit is impacted with an enemy, on the next turn, it will turn i...
by sIg3b
Thu Jun 27, 2019 4:24 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 510

Re: Flanking Bug

jomni wrote:
Thu Jun 27, 2019 12:50 am
You mean the angle off contact was 45 degrees ahead? Then was awarded flank bonus because the attacking unit came from the behind as per the rules?
Yes, this is correct.
by sIg3b
Wed Jun 26, 2019 9:25 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 510

Flanking Bug

I recently, playing the newest DLC, experienced a Horror Flanking Bug. This came at the worst possible moment, when I was ahead 40:16, causing a chain reaction that led to losing that game; imagine the frustration! :lol: An enemy cavalry attacked one of mine that was already in melee. There was anot...
by sIg3b
Fri Jun 14, 2019 9:46 pm
Forum: Field of Glory II
Topic: Kill List
Replies: 26
Views: 1259

Re: Kill List

Now you're talking! I'd be fine with all of that. It gives depth to the post-game. I love that kind of stuff. Whatever helps tell the tale of a unit after the battle. I know most of the dudes on here are about tournaments — getting ranks — they enjoy the competitiveness and all that but I enjoy imm...
by sIg3b
Fri Jun 14, 2019 9:13 pm
Forum: Field of Glory II
Topic: Kill List
Replies: 26
Views: 1259

Re: Kill List

I wouldn't mind counter like this, although I don't think it describes the unit's performance in any meaningful way as casualties are a very small factor in the real performance of the unit. In some cases large number of inflicted casualties might actually mean ineffective use of the unit. More imp...
by sIg3b
Thu Jun 13, 2019 9:50 pm
Forum: Field of Glory II
Topic: Kill List
Replies: 26
Views: 1259

Re: Kill List

Mord wrote:
Thu Jun 13, 2019 7:05 pm
How the hell is that gonna distract you? LOL.

Mord.
Any irrelevant info on the unit card is distracting; isn´t that obvious? :?
by sIg3b
Thu Jun 13, 2019 6:34 pm
Forum: Field of Glory II
Topic: Kill List
Replies: 26
Views: 1259

Re: Kill List

Basically agree with SnuggleBunnies. I like my units reasonably generic. Don´t really want to get distracted by useless facts about their history.
by sIg3b
Thu Jun 13, 2019 4:13 pm
Forum: Field of Glory II
Topic: Why no Tours/Poitiers?
Replies: 15
Views: 1369

Re: Why no Tours/Poitiers?

I agree. If the number of Epic Battles is to be limited, then especially priority should be given to the most meaningful ones.
by sIg3b
Tue Jun 11, 2019 8:33 am
Forum: Field of Glory II
Topic: Why no Tours/Poitiers?
Replies: 15
Views: 1369

Why no Tours/Poitiers?

I was a bit surprised that the most important/most well-known battle of the period isn´t in the new add-on as either Epic or part of a Campaign?
by sIg3b
Sat Jun 08, 2019 5:28 pm
Forum: Field of Glory II
Topic: Is the byzantine army still using this flag?
Replies: 7
Views: 572

Re: Is the byzantine army still using this flag?

I´d prefer a Byzantine flag that reflects their Christianity rather than Roman-ness Would feel more accurate.

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