Weekly Spotlight: Riesental

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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Breca
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Weekly Spotlight: Riesental

Post by Breca »

This week's spotlight: the mighty logging operations at Riesental...

The great forests of Riesental were originally home to the Wood Elves of Aevinwode. But in the glory days of the Boruvian Empire, the Elves retreated, and the humans laid claim to these verdant expanses. For centuries, the Empire did little to develop this region, content to maintain light ranger patrols along its eastern flank, while pushing westward. The rangers lived off the land and came to protect it as the elves once had. But as the weakening Empire became embroiled in religious schism, opportunity arose, and Riesental made its bid for independence. Today, Riesental continues as a sparsely-populated human woodland realm of small, quaint towns tucked in forests. The rangers remain, but new settlers have arrived, and the realm is ruled by a merchant prince who has ramped up the local logging industry. As a result, Riesental has emerged as a major lumber exporter, and its economy has grown. And this has created an odd mix here of forest rangers and loggers, a tension between those who would preserve the land, and those who would exploit it.
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's flag...
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Units...
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Ranger...

When a Ranger serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Relentless Tracker: Choose one Unit with Forester. That Unit gains Scout, Shackles, +3 Attack and +1 Move for the remainder of your turn.
Concealed Fire: Choose 1 Archer Unit you control. That unit retreats from battle. All remaining Archers you control reset their attack, if they have attacked already this turn.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Merchant Prince...

When a Merchant Prince serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Caravaneer: For the remainder of your turn, all Units you control may travel over Road at 1/2 movement cost. For every Road hex thus traveled, that unit heals 5 Life.
Shrewd Negotiator: Skip your next turn. Choose one Human Unit your enemy controls. That Unit retreats from this battle.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Trafficker...


When a Trafficker serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Den of Thieves: Choose one Mercenary Unit you control and place it on any undefended Objective on the map.
Veneer of Legitimacy: For the remainder of your turn, all of your units gain Crusader and Guardian. For the remainder of battle, all of your Units suffer -1 Morale.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Spell Tree focuses on exploration and trade. There is a tension here in Riesental between those who would profit from the woodlands, and those who would preserve it.

Level 1
Trapper's Trick: Standard infantry unit gains Shackles.
Explorer's Ambition: Avarice is its own reward. A Mercenary in your realm gains Scout permanently but receives +35 Upkeep.
Wood Lore: The woodlands provide. Any Light Forest you own gains +1 Economy.

Level 2
Provincial Coffers: Distant provinces generate gold at full value.
Herbalism: You impart the secrets of herbal remedies. Cast on any unit with Forester or Darkdweller. That unit gains +1 Heal permanently.

Level 3
Disrupt Magic: Cancel all positive spells active in a province.
Golden Route: Cast on a Capitol with which you share a trade route. Both connected realms benefit and gain an additional 200 Gold per turn.
Double Deal: Through artful deception, your bad behavior goes unnoticed in diplomatic circles.

Level 4
Sealed Borders: No unit may move into or out of this province.

Level 5
Spoilage: Target an enemy or neutral capitol. Any Trade Route to and from that Capitol is spoiled and instead costs the receiving realms 25 Gold per turn. Bad shipments also damage diplomatic relations between the realms.
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Riesental's Landmark at Wooddorf...
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Breca
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Re: Weekly Spotlight: Riesental

Post by Breca »

Unit spotlight is on Skirmishers, versatile for softening the enemy before engaging in hand-to-hand.

When Skirmishers receive their first combat Medal, they may gain one additional ability of your choice:

Evasion: This Unit may not be captured in the field. If a capture is called, this Unit instead retreats from the field.
Mobility: Ignores Zone of Control for purposes of movement.

When Skirmishers receive their second combat Medal, they may gain a final ability of your choice:

Scout: On the campaign map, you may view all Units in an adjacent foreign province, except those with Stealth.
Move +1
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Athelas2211
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Re: Weekly Spotlight: Riesental

Post by Athelas2211 »

These guys look ripe for taking over, from me as an elf nationalist!
Seytan
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Re: Weekly Spotlight: Riesental

Post by Seytan »

athelasloraiel wrote:These guys look ripe for taking over, from me as an elf nationalist!
Wont be that easy :wink:
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