Weekly Spotlight: Sirucil

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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Breca
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Weekly Spotlight: Sirucil

Post by Breca »

This week's spotlight shines on Sirucil, dark wood of the Night Elves...

Sirucil is a small but fierce forest realm of the Night Elves, a painful thorn in civilization's very center. The Night Elves are viewed as a malevolent race of elves, who raid in darkness and weave dark magic. However, the line between good and evil is not so hard an edge. During the Golden Age of the Boruvian Empire, Men swept north and west, claiming hereditary lands of the Elves. In the face this relentless advance, the High and the Wood Elves favored appeasement and reconciliation. But a small and violent sect among the Elves defied such measures and swore to fight a war of annihilation. And to fight this relentless invader, they steeped themselves in hate and dark magic and came to be known as the Night Elves. Today, Sirucil harbors great and ancient wounds. When the Elven Nations needed unity above all to carry on the fight, the Night Elves were betrayed by their fair cousins and left to fight alone.
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's location in the world...
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's flag...
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's units...
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's Ranger...

When a Ranger serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:

Relentless Tracker: Choose one Unit with Forester. That Unit gains Scout, Shackles, +3 Attack and +1 Move for the remainder of your turn.
Concealed Fire: Choose 1 Archer Unit you control. That unit retreats from battle. All remaining Archers you control reset their attack, if they have attacked already this turn.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's Witch:


When a Witch serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Energy Drain: Target one Unit your opponent controls and one Unit you control. Your opponent's Unit takes 20 Death damage, and your Unit heals 20 Life.
Hex: Choose any one Unit. That Unit may not be Unique. For the remainder of the battle, that Unit gains +5 Attack and Suicide.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's Spymaster...

When a Spymaster serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:

Insidious Envoy: Choose any Unit you control. Retreat that Unit. All enemy Units suffer a -1 Morale.
Guild Insider: Choose 1 target Mercenary your opponent owns. Take control of that Unit until the beginning of your next turn.

Only one card may be played per turn.
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's Spell Tree rises out of a forested gloom:

Level 1
Despair: Despair grips invaders in your land. All units in one enemy stack receive -1 Initiative and -3 Morale.
Quicksilver: Target Unit owned by you or your ally gains +2 Initiative.
Poisoned Blade: Target Elven or Human Infantry gains Venom for 1 turn.

Level 2
Nightfall: All Good Units suffer -2 Morale while in your Realm.
Roaring Forests: Cast on any Old Forest province. All Units without Forester are -1 Move, -2 Initiative and -1 Morale.
Mousetrap: Cast on any Hill, Light Forest or Old Forest you own. No unit may leave this province. Any retreating units are automatically captured.

Level 3
Sylvan Rebirth: Fresh green sprouts rise from burnt husks. Restore any forest province you own to full Economy.
Bladedancer: Target Elite Infantry Unit gains +1 Attack, +2 Initiative and Charge.

Level 4
Wild Hunt: The Wild Hunt rides! Cast on any stack you own. While in Old Forest, all Units with Forester gain the following: +2 Initiative, Shackles, Charge and Berserker.

Level 5
Astral Gate: Teleport your stack to any province you own on the map.
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucils Landmark: the Moonwell...
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Breca
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Re: Weekly Spotlight: Sirucil

Post by Breca »

Sirucil's Unit spotlight: Spider Riders.

Spider riders are Night Elven mounted spider cavalry. They are fearsome in forestland, poisoning their foes.

When Spider Riders receive their first combat Medal, they may gain one additional ability of your choice:

Morale +1
Attack: Nature:

When Spider Riders receive their second combat Medal, they may gain a final ability of your choice:

Attack +1:
Shackles: Any enemy Unit retreating as a result of damage from this Unit is instead captured and becomes a Prisoner.
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Athelas2211
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Re: Weekly Spotlight: Sirucil

Post by Athelas2211 »

Like Rhuobhe's realm in Birthright. Love it!

Hmm, why don't elves have any forts? They need not be stone forts, wood and mountains could help out, at least towards some level?
Seytan
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Re: Weekly Spotlight: Sirucil

Post by Seytan »

athelasloraiel wrote:Like Rhuobhe's realm in Birthright. Love it!

Hmm, why don't elves have any forts? They need not be stone forts, wood and mountains could help out, at least towards some level?
I agree, even though the computer game BR never really worked properly for me I loved all the detail in it.

Edited to add AFAIK some of the realms can cast a realm spell that gives a province a fortification.
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