Warhammer 40,000: Armageddon patch 1.0.1 check

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lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
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Warhammer 40,000: Armageddon patch 1.0.1 check

Post by lordzimoa »

Hi guys,

Apparently some of you may have missed the day one patch 1.0.1 for Warhammer 40,000: Armageddon.

Steam users are all fine as the release version was already 1.0.1.

If you purchased from Slitherine or Matrix and you are playing the non-Steam version, please check on your main menu screen in the right bottom corner what the game version number is. It should say v1.0.1.

If NOT I advise you to hit "check for update" in the launch menu and follow the instructions or download and install the patch 1.0.1 manual and direct from here:

http://www.matrixgames.com/products/540/downloads/
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Warhammer 40,000: Armageddon patch 1.0.1 check

Post by lordzimoa »

1.00 to 1.01 Changelog:

Bugs Fixed:
- [BUG] Restarting scenario during AI turn can lead to some strange effects (like AI playing your units).
- [BUG] Purchase: select All factions, Artillery and Titan classes will be disabled, even though they are active when only Steel Legion is selected.
- [BUG] Under some unknown circumstances Upgrade button behaves odd
- [BUG] When choosing to upgrade a unit with transport, transport is not selected by default.
- [BUG] FoW and Undo check boxes do not work when starting a campaign (work fine in single scenario mode)
- [BUG] In MP first tab, click empty space where "Play" button normally appears. This will trigger scenario selection, and the program may get into bad state and crash.
- [BUG] Entering non-ASCII characters into edit boxes results in unpredictable behaviour, from garbage in edit box to crash. Need to filter non-ASCII characters.
- [BUG] It is possible to enter Tab symbol into login edit box. Login will succeed, but then MP flow will be broken.
- [BUG] Items in accept challenge list overlap list bounds. See "too many mp games up overwrites text.jpg" in root folder. Need to check other MP lists as well.
- [BUG] After surrendering a mission in MP, one can restart it via victory screen. This must not be possible,
- [CTD] During deployment phase, select any unit in the list, press P.
- [CTD] Start first scenario (Opening faults), open unit list, click transport icon of any non-selected unit
- A number of issues on 1280x1024 resolution.
New Functionality:
- Added version to starting screen
- Added caret to all edit boxes
- Added a number of new hotkeys
- Clicking stat and ability icons displays information about them
- Added tooltips to difficulty levels
- Added unit special ability icons to the UI sidepanel
- Improved presentation of AI moves
- Added custom strength plates to special units
- Added killed unit list
Unit Balance Changes:
Ork Kommandos have got their stickbombs back
Tankbustas gained Assault trait for their Tankbusta bombs
Skullhamma BattleFortress movement increased to 5 to better represent it's "supercharged triple-over-pressure turbo engine"
Deathrolla Battlefortress has had its Deathrolla weapon and Assault trait reinstalled
Price of many Ork Super Heavy tanks reduced slightly.
Traits 'notransport', 'titan', 'heavypull', and 'amphibious' have been added.
Notransport has been added to Rough Riders, Terminators, and Centurions
Amphibious has been added to Land Raiders
Land Raiders Hyperious and Helios have had their double quad Lascannons reduced to double doubles
Ork stormboyz have lost their ability to fly, but have gained increased movement speed to compensate
Titans can no longer enter Water hexes
Imperial Titans increased in cost
Stormsword and its 'upgrade' have been reversed for more logical unit progression.

Weapon file changes
All assault weapons now have a minimum Rate of Fire of 2. Some penetration weapons on assault weapons reduced to compensate.
Quake cannon gained indirect, bulky, and siege traits
Apocalypse Missile Launcher increased to rate of fire 6
Modified Bolter renamed to Combi Bolter
Gut buster Mega cannon increased to rate of fire 2
Volcano cannon range down to 4
Heavy Bolter Support and Shoota Support increased to Rate of Fire 4
2 Lascannons increased to Rate of Fire 2. Power, penetration, and weapon accuracy ratings all reduced
6 Lascannons increased to Rate of Fire 3
Demolisher cannon Rate of Fire increased to 4. Power reduced.
2 Flamers power reduced
Heavy Flamer power increased
Captain Tycho's Bloodsong now has proper ranged weapon stats
Grot Guided missile power and penetration increased
Scenario Changes:
CampScen4
Added river graphic
Campscen6B
Second AI Trigger now affects AI units on the entire map instead of just zone 2
Campscen7B
Fixed invisible settlement graphic
CampScen11
Named one Warboss unit
CampScen14
Added bridge graphics
CampScen15
Removed invalid unit
CampScen19
Changed Escort AI from ‘Move To’ to ‘Attacker’
Added one enemy Titan and some escorts
CampScen24
Fixed invisible settlement graphics
Multiscen8
Scenario now displays proper objectives when objectives are called up
MultiScen9
Scenario now displays proper objectives when objectives are called up
Gargantuan Squiggoth has lost his wheels

Other Changes:
Fixed Land Raider Achilles primary attack animation
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