Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
Bonjour,
Athos1660!
Bonjour, Cronos09
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
Do you convert the MP Le Roi Soleil module with generals into a single one?
Shame on me. I simply copied the MP Le Roi Soleil to ...\Documents\My Games\PSCAMP\CAMPAIGNS\
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
In any case here's my version of Le Roi Soleil with generals for skirmish batlles against AI (without minor sides - Jacobite Irish and Scots and Hungarian rebellion):
https://drive.google.com/open?id=1EkMHE ... rn-kWzdxmZ
Installation:
The archives should be unzipped at ...
\Documents\My Games\PSCAMP\CAMPAIGNS\. After this you will see "Le Roi Soleil with generals" in the Skirmish section. In it you can change the number of turns for ammo in
Shooting.BSF (...\10LeRoiSoleil_Gen\Data\Battle\Scripts\...):
161 SetGlobal("FS", 9); for Foot units
180 SetGlobal("MS", 4); for Mounted units
198 SetGlobal("MlS", 7); for light Horse units
Thank you so much!!! I will install and setup this version
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
You will decide yourself what you wish use in the mod. And I will try to make it for your version.
Really ??? Oh thanks, that’s very nice of you !!!!!
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
The features I can change for an artillery unit after moving a General to it (You will decide yourself what you wish use in the mod. And I will try to make it for your version):
1) increased artillery fire range
2) increased PoA of fire rating against infantry and cavalry units
3) shooting and limber/unlimber the artillery unit during one turn
4) increased an experience and elan of the arty unit (I wrote about it in my previous post. I mean under 'increased Elan' inspiring units in the presence of generals. +50 Elan makes an 'Average' unit 'Above Average')
The more I think about it (now that I read a bit about Exp and Elan), the more I like your idea of increasing Experience and Elan of nearby units, for artillery and for cavalry and infantry as well, as you mentioned it in a previous post.
- Increasing artillery fire range ? I think in-game ranges are long enough. Moreover, I guess ranges are firstly a matter of technology.
- Shooting and limber/unlimber the artillery unit during one turn ? No !
- Increasing PoA of fire rating against infantry and cavalry units ? This one makes sense, a bit.
Does this Exp./Elan increase also apply to the unit in which the General is ?
PS : Couldn't Generals have an impact on Cohesion Test, turning a nearby disrupted unit into a steady one, a fragmented one into disrupted one, etc. ? Or is it the case (in the current General mod or with the considered Exp/Elan modifications) ?
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
Heavy and medium artillery is now formed in a separate command and only C-in-C general can be moved to it. I think it can be changed.
If it is possible…
Cronos09 wrote: ↑Sat Nov 30, 2019 10:40 am
Light artillery goes with the infantry command.
Sounds logical.
_______________________________________
Nota :
1) Just an idea unrelated to the General Mod. What do you think of creating a second range for Light Artillery like this :
- Short range (canister) : 3, with an increased PoA of fire rating against infantry and cavalry units
I know canister shots could certainly work at range 6 (with 1 tile = 60x 60 paces = 45x 45 m) but isn't it a way to add them ? I must admit I'm not totally satisfied with this idea
2) I know the name of a French ‘Artillery General’ during Louis XIV’s reign. I guess It may help for your mods.
His name is
Pierre Claude Berbier du Mets (or 'Metz') (1638-1690) :
- '
Grand maître de l’artillerie' since 1646 (?)
- Cavalryman in 1654
- Then ‘Commissaire d’artillerie’,
ie. leader of an artillery battery
- Participated in the war of Devolution (sieges of Tournai, Douai and Lille)
- 'Lieutenant-général de l’artillerie’ since 1668
- Franco-Dutch war : he leaded the artillery during the main sieges
- ‘Maréchal de camp’ since 1676
- 'Lieutenant général des armées du Roi'
- Nine years’ War : killed during the battle of Fleurus (1690)
His name is mentioned in reliable source such as this
one (in French).
The injury to the left side of his face was caused by a cannon ball.
(edit)
I've just played Small battles and very small ones with your version of Le Roi Soleil with generals for skirmish battles against AI. Perfect! Sometimes 2, 3 or 4 Generals. Nice variation. Thx for this version
(edit 2)
I modified Move_General.BSF with // and now Generals can join artillery units
![Smile :-)](./images/smilies/icon_smile.gif)