Okay, this is a bit complicated, so please bear with me... I'll try to be as clear as I can.NOTE: Now with attachments! Please see end of post. This is for Beta version 0.29.1, so, a bit late, but I was unable to add attachments earlier sorry. Hopefully this will still be useful.
The issue at hand is three crashes: The first was the strangest, loading an old saved game when I ended the turn. The other two were just "regular" crashes.
The Original Problem:
I set two formers to plant forests (coordinates: [2,2] and [3,2]) and moved the third ([0,39]) to the city of Mao just west of it ([39,39]). From there, I used Orbital Deployment to send it to my western border, the city of Rockefeller ([34,6]).
New research selected was Geomagnetic Hull (I may have done this before moving the formers? I'm not sure, sorry).
I'd just finished researching Xenotronium Synapses this turn, which I was waiting for to upgrade my troops, so I went into the workshop and updated my Precentor Trooper: Anti-Matter Missile Launcher, Xenotronium Armor and Advance Cost Computation.
Then I refit all of them (one by one, since I hadn't realized you could select the units you wanted from the Military menu and refit them from there in one batch).
When I was done with this, I clicked the "End Turn" button, but instead of bringing me to the next turn, it loaded an old save game and displayed the "Pandora has encountered a problem and needs to close." error message.
This was turn 208. The loaded game was turn 103, the last time I had saved manually.
Steps Taken Attempting To Reproduce Original Crash:
- I first tried not refitting; I made two formers plant a forest, and moved the third over land (not using an orbital drop). Hit End Turn; next turn came along normally.
- Still no refit, but this time I used orbital drop on the third former. Again, next turn came along normally.
- Dealth with formers, no orbital drop. Refit all Precentor Troopers in one shot using the Military menu. No crash.
- Dealth with formers, with and without orbital drop. Refit all Precentor Troopers manually, in different orders (did this a couple of times). No crash.
"Regular" Crashes:
By "regular", I mean that the game didn't load an old save, it just crashed.
Play turn 210, end turn: game crashes.
Restart game...
Play turn 210, end turn: no crash.
Play turn 211, end turn: game crashes.
Turn 211 is where I'm stuck; the only crash I can reproduce. Nothing special needs to be done for the crash to happen, just ending the turn does the trick (don't even need to play any moves, I can just skip everything with the little swirly arrow).
Attachments:
- ecsd_logs.rar: Logs taken after Turn 208, and after 211. I understand the newer logs include the old stuff, but I'm adding both in case it helps.
- ecsd_turn103.rar: This is the old save that was loaded when I pressed "End Turn" and caused the original crash.
- ecsd_turn208.rar: This is the turn that originally crashed, loading Turn 103 after I pressed "End Turn".
- ecsd_turn210.rar: Crashed once on this turn, but second time was okay.
- ecsd_turn211.rar: End turn = crash. You can skip actions, and it should reproduce.